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Custom NPC Problems


Cheeco88

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I am currently working on a unique weapons pack as my first mod. One of my weapons is on a custom character I'm making who I am trying to make as a challenging fight to get a unique weapon. My problem is that I can't figure out how to make him stop fleeing. As soon as I take off a few bars of his health, he puts his weapons away and tries to duck and run. I don't understand what exactly the settings are that I'm supposed to change.

 

I'm also having trouble with the tent I created for this NPC to live in. It seems like my companions and my NPC do not see the tent in the away and continue to run into it.

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I am currently working on a unique weapons pack as my first mod. One of my weapons is on a custom character I'm making who I am trying to make as a challenging fight to get a unique weapon. My problem is that I can't figure out how to make him stop fleeing. As soon as I take off a few bars of his health, he puts his weapons away and tries to duck and run. I don't understand what exactly the settings are that I'm supposed to change.

 

I'm also having trouble with the tent I created for this NPC to live in. It seems like my companions and my NPC do not see the tent in the away and continue to run into it.

 

You need to adjust the NPCs confidence on your NPCs AI Data tab. Second problem sounds like you need to adjust the NavMesh around your tent object, if what you mean is that the NPCs just run through the object?

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I figured my reply would imply I was going to start working on it.

 

After having tried, I realize that I am terrible at it. If perhaps someone would like to fix this NavMesh problem for me, you'll be credited.

 

What I need done is a correct NavMesh fix in and around a tent I have set up in Cottonwood Overlook with my custom NPC.

 

http://www.newvegasnexus.com/downloads/file.php?id=36047

 

There's the link. Just download the newest version and NavMesh away, I guess. Again, I'll credit anyone who fixes this NavMesh problem for me. You can e-mail me the .esp back at [email protected]

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