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ok as stated in other threads im new to this whole mod thing...


Randalthorpk

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ok so I downloaded blender, I downloaded the conversion tools, I converted my mesh, I clicked import, and selected it, I imported it (I think). Problem WHERE THE HELL IS IT... all I have in blender is the stupid default square, my armor mesh (the mesh i imported) is not there... what am I doing wrong here?

 

My intention was to learn by trial and error (exactly the same way I learnd to reskin items ironicly). I figured I could just open a mesh, and mess around with it (following the editing tutorials that are so abundent on the web). Aparently however im missing a step somewhere... any advice would definetly be welcomed.

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#1 - Delete the default cube before you import. If the imported model is smaller than the cube, it might be inside it and you never see it until you delete the cube or go into wireframe mode.

 

#2 - Downloaded Blender? From where? Blender.org or TESNexus? The TESNexus download has everything you need packaged into a single download with step-by-step instructions to get everything installed properly regardless of what Windows OS version you are running.

 

#3 - Converted a mesh? That doesn't tell us anything. Are you trying to import an OBJ, NIF, 3DS or what?

 

#4 - Any errors or stats about the import are shown in the secondary Blender window which is typically described as a black DOS box. This generally gives you the information needed to solve import / export problems. Initially, the only thing this box shows are two lines of text saying what version of Python it was compiled with and whether or not it found Python installed on your computer.

 

LHammonds

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Blender has native support for importing 3DS objects but it is a well-known fact that there are many implementations of 3DS format. You might be able to import one 3DS file perfectly, another might be a bit wacky and the next might be impossible to import directly into Blender. If that is the case, it is just a matter of increasing the amount of tools you use. Try other programs that can import 3DS and see if you can find a program that will import it...and then export in the same 3DS format (which may save to the particular flavor Blender can import) and possibly other formats as well such as OBJ.

 

For this reason, I created some wiki pages that mention what file types can be imported and exported for each tool:

 

Blender

3ds Max

MilkShape 3D

XSI Mod Tool

 

It is a good idea to know what tools can import and export. You might one day be faced with a challenge that requires going through 3 or 4 different tools in order to get the desired format...although you can loose certain information with each conversion. With 3D models, you can usually retain the model shape and UV Map but some data such as animation (weight painting / skinning) can be lost during conversions.

 

LHammonds

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This is wierd... Acording to my Conversion tool im extracting the Dragonage Origins .mmh native format of the armor modle I want to edit to .3DS, which blender should be able to import (atleast im not geting any errors in the command line blender window). The Problem is though, even having managed to deleat the default square, I cant see/figure out how to sellect (if its invisible for some reason) the object that blender insists it has imported...
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I don't mod Dragon Age so I cannot say if your import procedure is correct or not but once you have an object imported into Blender, press "a" to select everything and then press the "Del" button on the numpad. This should center the view on the object(s) and adjust the zoom so you can see everything selected. So if the model was imported but extremely small or off to the side, this will allow you to see it...if it is there. I'd also check the size of the .3ds file you are importing and make sure it is not an empty (or near empty) file.

 

LHammonds

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