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[Mod Request] More Support Spells


OpenWorldAddict

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I like casting support spells on my followers before going into a big battle. (like bosses and dragons). However Skyrim is very skimpy when it comes to support spells.

 

In the Illusion school you have:

Courage:

friendly Target won't flee for 60 seconds

Fortify Health 25 points for 60 seconds

Fortify Stamina 25 points for 60 seconds

 

Rally: (area of effect)

friendly Targets won't flee for 60 seconds in 15 feet

Fortify Health 25 points for 60 seconds in 15 feet

Fortify Stamina 25 points for 60 seconds in 15 feet

 

Call to Arms: (area of effect)

Fortify Marksman 25 points for 600 seconds in 100 feet

Fortify One Handed 25 points for 600 seconds in 100 feet

Fortify Two Handed 25 points for 600 seconds in 100 feet

Fortify Health 25 points for 600 seconds in 100 feet

Fortify Stamina 25 points for 600 seconds in 100 feet

 

In the Restoration School you have:

Healing Hands:

Restores Target Health 10 points for 1 second

Restores Target Stamina 10 points for 1 second

 

Heal Other:

Restores Target Health 75 points

Restores Target Stamina 75 points

 

Grand Healing: (area of effect)

Restores Health 200 points to all friendly targets in 15 feet

Restores Stamina 200 points to all friendly targets in 15 feet.

 

and that's it. Some spells to keep your followers fighting, and some spells to heal them.

 

So what I am asking for is more support spells.

 

Here are some examples:

Protect other: an alteration spell that increases the armor rating of the target. Higher level spells could increase the armor rating even more. The highest level spells will have an area of effect that increases the armor rating of everyone around the caster.

 

Quiet Group: An Illusion spell that casts the muffle effect on target. A higher level version would have an area of effect, adding muffle to all targets near the caster. (especially useful if you want to surprise your enemy.)

 

Resist element (fire, ice, or lightning): These Alteration spells would add the resist (element) effect to a target, and later versions would have an area of effect. (very useful if you know you are entering a battle with an elemental dragon or facing a mage who favor one element over the other.)

 

That is all i can think of now, but you should get what I am saying.

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