OpenWorldAddict Posted February 9, 2015 Share Posted February 9, 2015 I like casting support spells on my followers before going into a big battle. (like bosses and dragons). However Skyrim is very skimpy when it comes to support spells. In the Illusion school you have:Courage: friendly Target won't flee for 60 secondsFortify Health 25 points for 60 secondsFortify Stamina 25 points for 60 seconds Rally: (area of effect)friendly Targets won't flee for 60 seconds in 15 feetFortify Health 25 points for 60 seconds in 15 feetFortify Stamina 25 points for 60 seconds in 15 feet Call to Arms: (area of effect)Fortify Marksman 25 points for 600 seconds in 100 feetFortify One Handed 25 points for 600 seconds in 100 feetFortify Two Handed 25 points for 600 seconds in 100 feetFortify Health 25 points for 600 seconds in 100 feetFortify Stamina 25 points for 600 seconds in 100 feet In the Restoration School you have:Healing Hands:Restores Target Health 10 points for 1 secondRestores Target Stamina 10 points for 1 second Heal Other:Restores Target Health 75 pointsRestores Target Stamina 75 points Grand Healing: (area of effect)Restores Health 200 points to all friendly targets in 15 feetRestores Stamina 200 points to all friendly targets in 15 feet. and that's it. Some spells to keep your followers fighting, and some spells to heal them. So what I am asking for is more support spells. Here are some examples:Protect other: an alteration spell that increases the armor rating of the target. Higher level spells could increase the armor rating even more. The highest level spells will have an area of effect that increases the armor rating of everyone around the caster. Quiet Group: An Illusion spell that casts the muffle effect on target. A higher level version would have an area of effect, adding muffle to all targets near the caster. (especially useful if you want to surprise your enemy.) Resist element (fire, ice, or lightning): These Alteration spells would add the resist (element) effect to a target, and later versions would have an area of effect. (very useful if you know you are entering a battle with an elemental dragon or facing a mage who favor one element over the other.) That is all i can think of now, but you should get what I am saying. Link to comment Share on other sites More sharing options...
Teabone3 Posted February 9, 2015 Share Posted February 9, 2015 I am going to implement all those suggestions. Ironically enough I need the muffle spell for my followers as they always seem to trip battles when im attempting to sneak around. Link to comment Share on other sites More sharing options...
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