frank lee Posted October 31, 2010 Share Posted October 31, 2010 Pardon if this has come up before but is a tin of spray paint a dumb idea? For navigating mazes, vaults,office buildings and caves etc. Could it not arm as a weapon and fire one (or more) of the in-game stencil textures or logos? Or is there some profound technical reason I'm not up to speed on. Custom logos and time duration could be rolled into some skill deal if you wanted to get really clever, or just number of uses and it would help a lot for FO's dismal pipboy maps. Link to comment Share on other sites More sharing options...
frank lee Posted November 2, 2010 Author Share Posted November 2, 2010 OooKay, no-one seems interested so I guess I'll have to have a stab at it myself.I want a weapon with almost zero damage just for spraying tags or markers onto surfaces.The primary object is to aid navigation, some of those vault and interior mazes really do my head in! But there are all sorts of applications for this come to mind. Custom graffiti decals with a minor crime penalty (trespass seem appropriate) for tagging someones property. assembling or crafting the ammo from materials including turpentine. Deathclaws running round with my 'Anarchy' or 'Che' stencil on their ass appeals to my juvenile sense of humor and could earn an entertaining number of experience points for 'tagging' something as inherently risky! Figure I'd best start my modding career with a modified 9mm pistol to fire paintballs, (start small eh!) OnyxAbyss did a paintball mod in 2008 but it changed 'all' the weapons in the game by replacing the decals. Advice for creating and inserting custom Impact Data Sets anyone? Link to comment Share on other sites More sharing options...
ceallach83 Posted November 2, 2010 Share Posted November 2, 2010 i want a spray can that can work with a tablet to draw elaborate graffiti designs on virtual walls? Link to comment Share on other sites More sharing options...
tw34kfr34k Posted November 2, 2010 Share Posted November 2, 2010 I like this idea.might help me find my way back in huge dungeons,and the costum logos will just be cool to decorate houses and wallswho knows we even get a Fallout graffiti scene lolHope u can pull it off =) Link to comment Share on other sites More sharing options...
frank lee Posted November 2, 2010 Author Share Posted November 2, 2010 As a navigation tool I have this down to a 9mm paintball gun. Firing red or green splotches at doors and floors in dungeons will be a huge help. That is what I'll try first.If I can make a set of impact decals from the in-game graffiti textures then we go on to better things. . . eventually a decent spray can/gun would be easy to find but harder to get the paint together, and would start with simple tags (hearts, skulls and smileys) then with more skill would open more complex tags. Whether the 'minor crime' status could be made into a 'graffiti scene' sort of quest I leave to someone with more experience. But think about the XP you'd get from painting 'NCR ROOLZ' on the side of Caesar's tent : D Sorry ceallach83, I cannot see how drawing live into the game would work, except with the Paintball gun. Link to comment Share on other sites More sharing options...
WuphonsReach Posted November 2, 2010 Share Posted November 2, 2010 I think the issue you'll find is that decals tend to get garbage collected fairly quickly. (I'm assuming that you're using decals to do the paint.) But if it works, it will be good. In FO:3, there was a glow stick mod with half a dozen different colored glow sticks that could be thrown. It only had (2) issues - NPCs would react as if you threw a grenade and the glow stick model was a bit too long. Still, it was very useful for marking hallways and the like. You could buy them from various weapon vendors and they weighed about 0.1 or 0.2 each. Link to comment Share on other sites More sharing options...
frank lee Posted November 2, 2010 Author Share Posted November 2, 2010 I was worried about that, but isn't it in the impact data 'effect duration' properties? As in how long they remain/last 'BallisticStoneImpact' has an Effects\ImpactBalisticConcrete nif which I'm guessing is the actual decal an that has a duration of 0.2500 an that's the value (again guessing) that say's how long the decal remains. . . . I can't feel the bottom here. . . .I can feel another re-install on the horizon though!Lol, Link to comment Share on other sites More sharing options...
hardkopy Posted November 8, 2010 Share Posted November 8, 2010 there is a spray paint mod made by Skykappa for fallout3 which sprays several colours onto the collision mesh and lasts for several seconds which could be ported if permission was sought. Link to comment Share on other sites More sharing options...
frank lee Posted November 9, 2010 Author Share Posted November 9, 2010 I cannot find skykappa's paint mod and 'this user cannot use the messaging system' what ever that means.. He reposted some FO3 mods in April but the paint wasn't among them. Another dead end, there are dungeons within dungeons here! :confused: Link to comment Share on other sites More sharing options...
OmegaForte Posted November 10, 2010 Share Posted November 10, 2010 I'd go ahead with the glow stick idea. Player dropped items persist forever, as long as the cell buffer isn't overloaded and purged (Can't be done without the use of the console, or by mucking about in the ini's), and if you think about all of the ambient light mods out there (URWLNV springs to mind) this could be a great idea made even better. Link to comment Share on other sites More sharing options...
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