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A tin of spray paint!


frank lee

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Pardon if this has come up before but is a tin of spray paint a dumb idea? For navigating mazes, vaults,office buildings and caves etc. Could it not arm as a weapon and fire one (or more) of the in-game stencil textures or logos? Or is there some profound technical reason I'm not up to speed on.

 

Custom logos and time duration could be rolled into some skill deal if you wanted to get really clever, or just number of uses and it would help a lot for FO's dismal pipboy maps.

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OooKay, no-one seems interested so I guess I'll have to have a stab at it myself.

I want a weapon with almost zero damage just for spraying tags or markers onto surfaces.

The primary object is to aid navigation, some of those vault and interior mazes really do my head in! But there are all sorts of applications for this come to mind. Custom graffiti decals with a minor crime penalty (trespass seem appropriate) for tagging someones property. assembling or crafting the ammo from materials including turpentine.

Deathclaws running round with my 'Anarchy' or 'Che' stencil on their ass appeals to my juvenile sense of humor and could earn an entertaining number of experience points for 'tagging' something as inherently risky!

 

Figure I'd best start my modding career with a modified 9mm pistol to fire paintballs, (start small eh!) OnyxAbyss did a paintball mod in 2008 but it changed 'all' the weapons in the game by replacing the decals.

 

Advice for creating and inserting custom Impact Data Sets anyone?

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I like this idea.might help me find my way back in huge dungeons,

and the costum logos will just be cool to decorate houses and walls

who knows we even get a Fallout graffiti scene lol

Hope u can pull it off =)

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As a navigation tool I have this down to a 9mm paintball gun. Firing red or green splotches at doors and floors in dungeons will be a huge help. That is what I'll try first.

If I can make a set of impact decals from the in-game graffiti textures then we go on to better things. . . eventually a decent spray can/gun would be easy to find but harder to get the paint together, and would start with simple tags (hearts, skulls and smileys) then with more skill would open more complex tags. Whether the 'minor crime' status could be made into a 'graffiti scene' sort of quest I leave to someone with more experience. But think about the XP you'd get from painting 'NCR ROOLZ' on the side of Caesar's tent : D

 

 

 

Sorry ceallach83, I cannot see how drawing live into the game would work, except with the Paintball gun.

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I think the issue you'll find is that decals tend to get garbage collected fairly quickly. (I'm assuming that you're using decals to do the paint.) But if it works, it will be good.

 

In FO:3, there was a glow stick mod with half a dozen different colored glow sticks that could be thrown. It only had (2) issues - NPCs would react as if you threw a grenade and the glow stick model was a bit too long. Still, it was very useful for marking hallways and the like. You could buy them from various weapon vendors and they weighed about 0.1 or 0.2 each.

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I was worried about that, but isn't it in the impact data 'effect duration' properties? As in how long they remain/last

 

'BallisticStoneImpact' has an Effects\ImpactBalisticConcrete nif which I'm guessing is the actual decal an that has a duration of 0.2500 an that's the value (again guessing) that say's how long the decal remains. . . .

 

I can't feel the bottom here. . . .I can feel another re-install on the horizon though!

Lol,

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I'd go ahead with the glow stick idea. Player dropped items persist forever, as long as the cell buffer isn't overloaded and purged (Can't be done without the use of the console, or by mucking about in the ini's), and if you think about all of the ambient light mods out there (URWLNV springs to mind) this could be a great idea made even better.
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