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Is it possible to use scripts inside dialogue?


HailHell

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In dialogue, you can put code in the Begin and End fragments of a response.

 

Events cannot be used. The "event" is essentially when the dialogue begins/ends respectively. So you can't use events.

 

I really recommend you read the quest design tutorials on the CK Wiki as it has held many of the answers to the questions you've posted so far.

 

Edit: Missed the part where you wanted it in the dialogue. That can be done for objectives and such, but NOT directly in dialogue. (Imagine trying to say "Hello <player name>" in dialogue - you can't anticipate every possible name with a VA). To use it in objectives, use Text Replacemen and be sure to add your global to the list in Quest Data of Text Displayed Globals/variables. (Right-hand side of the Quest Data window)

Edited by Matthiaswagg
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