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Oblivion crashes as soon as the menu pops up


shotgun188

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Whenever I launch the game it crashes just before the menu pops up.I have installed a mod but I turned it off and I still had the problem so I counted my mods and I have barely 100 so that isn't the problem either and I checked the mod I installed(before I turned it off)and it had no problems at all so what has happened?All I did was install a mod and I turned it off and the problem stays.Here is my load order:

 

Oblivion.esm

All Natural Base.esm

Open Cities Resources.esm

A_Bloody_Mess.esm

Race Repository.esm

Goblin Race.esm

DLCShiveringIsles.esp

Natural_Habitat_by_Max_Tael.esp

Enhanced Seasons.esp

All Natural - Real Lights.esp

All Natural.esp

All Natural - SI.esp

Enhanced Water v2.0 HD - SI Addon.esp

AFK_PrayerIdles.esp

ChapelsOfCyrodiilLOD.esp

DistantRuins.esp

SwampGrass.esp

Portable Campsite.esp

Portable Campsite - Quickstart.esp

QQuix - Rock, rock, rock your ship - V3.esp

Crowded Cities 15.esp

Crowded Roads Revisited.esp

PCTM.esp

StoneMarkers.esp

Boots of Blinding Speed.esp

Creatures Alive v1.3.esp

KnightlyArmory.esp

TamrielTransportationNetwork.esp

ShiveringIslesTransportationNetwork.esp

Extended Imperial City Version 1.0.esp

Extended Chorrol.esp

Extended Skingrad.esp

Waterfront Lighthouse Enhanced.esp

GoldenCrest.esp

Servant of the Dawn.esp

Shivering Isles Root System.esp

Side's Sailing Ships.esp

CM Solace.esp

DBContinuedBeta 0.7.esp

The Siren's Deception.esp

Window Entrances 1.0.esp

ElsweyrAnequina.esp

Daedric Shrine Ruins.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulLushWoodlands.esp

xulAncientRedwoods.esp

xulBlackwoodForest.esp

Open Cities Reborn - Leyawiin.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

A Bloody Mess - Bloody Fights.esp

A Bloody Mess - Arena Wash Basin.esp

Gold Change II.esp

Madhs working training dolls.esp

NPCsMoreGold.esp

Enhanced Vegetation [150%].esp

ShippingInCyrodiil_Normal_Lights_V1-1 - With Drawbridges.esp

SRJIrresponsibleHorses.esp

Vector.esp

SM Combat Hide.esp

StealthOverhaul.esp

300ft_crime_detection-7319.esp

kuerteeAttributeAndSkillBasedDamageModifiers.esp

Duke Patricks - Actors Can Miss Now.esp

PTDoorExploitBegone.esp

Open Cities Reborn Road Record.esp

Bashed Patch, 0.esp

FarView.esp

Higher_Skill_Training.esp

waterfront vwd.esp

water vwd improved.esp

TML_Real-time.esp

Marksman Target Training.esp

Smarter Bandits.esp

Polar Bear v2.esp

CDM - Dual Currencies.esp

Playable Goblin.esp

MI Price Edits.esp

_Extended Skingrad Vinyard_.esp

CDM - Shivering Time - Chaotic.esp

AC_Gold_Coins.esp

Elsweyr plantations & co. Southland Plantation.esp

Enhanced Wavy Water.esp

Crowded Roads Spawn40%.esp

Barter_Gold_Mod-9287.esp

More_Gold_in_Locked_Containers-5976.esp

Faster Horses with Names.esp

Class Advantages.esp

Altair_Race.esp

Assassins Creed - Altair's Gear - Light Armor.esp

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I bet you have a mod with a missing master. That causes crash on start-up. You can examine your mod list in Wrye Bash to diagnose this problem, read all your readme files looking for dependencies, or systematically deactivate groups of mods until the problem goes away to isolate the problem mod.

 

Texture replacer mods should not cause CTDs but mesh replacer mods certainly could. Those crashes would be on attempting to enter a cell with the missing meshes and not on starting the game.

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I bet you have a mod with a missing master. That causes crash on start-up. You can examine your mod list in Wrye Bash to diagnose this problem, read all your readme files looking for dependencies, or systematically deactivate groups of mods until the problem goes away to isolate the problem mod.

 

Texture replacer mods should not cause CTDs but mesh replacer mods certainly could. Those crashes would be on attempting to enter a cell with the missing meshes and not on starting the game.

Thank you I have checked in wyre bash and I fixed some minor bugs but the problem still persisted at least now we know that isn't the problem.

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The name of the mod you tried to install would help in diagnosing what could be wrong. aside from that here is my guess from a previous issue i once had similar to yours (crash after the Bethesda logo).

I do not believe this to be a missing master as that crashes before the game even loads, right after OBSE tries to load (on my pc it does anyway)

 

Check your Oblivion directory and see if the mod you actived may or may not have added a .ini file of its own, it may have even modified the oblivion.ini itself which you can delete so a new .ini will be created.The location of your Oblivion.ini is in you MY DOCUMENTS/My games folders DO NOT MODIFY THE OBLIVION.INI in the OBLIVION folder where u installed the game. Some mods create their own .ini's (ex. obgev2). Also check if the mod modified any of your shaders (nighteye shader replacements/water reflection blur/ detect life replacements).Some shader replacements are not compatible with others. The default shaders are located here: http://www.tesnexus.com/downloads/file.php?id=20348. You can compare those to the shaders you have and if the file size is different, your shaders have been altered. Quite a few mods that modify shaders dont "un-modify" them after u disable even through OBMM.

 

This could be totally un-related to the issue your having but as i stated earlier the name of the mod which caused this would help ( a crash because you tried to add a sword is COMPLETELY different then say you tried to install Motion Blur, A companion, Worldspace, New spell effect, etc.

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The name of the mod you tried to install would help in diagnosing what could be wrong. aside from that here is my guess from a previous issue i once had similar to yours (crash after the Bethesda logo).

I do not believe this to be a missing master as that crashes before the game even loads, right after OBSE tries to load (on my pc it does anyway)

 

Check your Oblivion directory and see if the mod you actived may or may not have added a .ini file of its own, it may have even modified the oblivion.ini itself which you can delete so a new .ini will be created.The location of your Oblivion.ini is in you MY DOCUMENTS/My games folders DO NOT MODIFY THE OBLIVION.INI in the OBLIVION folder where u installed the game. Some mods create their own .ini's (ex. obgev2). Also check if the mod modified any of your shaders (nighteye shader replacements/water reflection blur/ detect life replacements).Some shader replacements are not compatible with others. The default shaders are located here: http://www.tesnexus.com/downloads/file.php?id=20348. You can compare those to the shaders you have and if the file size is different, your shaders have been altered. Quite a few mods that modify shaders dont "un-modify" them after u disable even through OBMM.

 

This could be totally un-related to the issue your having but as i stated earlier the name of the mod which caused this would help ( a crash because you tried to add a sword is COMPLETELY different then say you tried to install Motion Blur, A companion, Worldspace, New spell effect, etc.

Sorry the mod was enhanced vegetation but I have tested it without this mod and no one else is having any problems so I'm clueless and I deleted my ini but even with the new one it still crashes.Oh and bben I use a special obse launcher so I always launch through obse.

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