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Setting up Activation Order / Queue via NMM?


FearlessFelix

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So, I'm a little unsure of the Activation Order and it's importance. From my understanding of things, when it comes to the activation of any mod, it's important to activate it among other mods in the order of it's Load Order sequencing (or however you want to describe it). Now, as I follow, you really can't get the appropriate load order without first having activated the mod and than using BOSS & prior knowledge. BOSS may work with mods already activated, but not for mods that have simply been downloaded. Or am I confused, and there is a 3 part process where you download a mod, it's not activated (but perhaps it's installed?) , and than you can activate it? I had a little issue with a Fallout 3 run I just attempted, and while I'm prepared to cut out some of the mods, I'm trying to just re-set up the Modded Build. Does anyone have a good working knowledge of this and I'm kinda right with the whole 3 part process? or do you need to do the 2 part process, rinse (meaning uninstall/deactivate your mods), and than activate in the correct order.

 

Sorry, the process is something that always leaves me with the feeling I've left something out, or forgotten something. :)

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BOSS will only sort active mods. However, there are some mods that are not on the BOSS master list and will be placed at the end of the load order to be placed manually.

 

The proper sequence is: Download the mod, install the mod, activate the mod. At this point you can place it in the proper location in the load order and toggle Archive Invalidation. If you are using NMM, I believe the first two steps are combined into only one.

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