WastelandAssassin Posted October 31, 2010 Share Posted October 31, 2010 this is the first time i have ever heard about such a problem...... i'll see if i can find anything, but i really doubt it...... Link to comment Share on other sites More sharing options...
ObLars Posted October 31, 2010 Author Share Posted October 31, 2010 this is the first time i have ever heard about such a problem...... i'll see if i can find anything, but i really doubt it...... Huh, its weird. To me it seems the end statement doesnt really end the script effect (OnActivate). So that i keep trying to activate the corpse, instead of opening the container.But thanks, again :) Link to comment Share on other sites More sharing options...
WastelandAssassin Posted October 31, 2010 Share Posted October 31, 2010 well, i guess the problem is the script not allowing the loot script to runso i guess you will have to change the script, so it will not be attached to that creature which means that every time you activate an object, it will check if it is this creature, and then do the script that is the only option i can think of...... it's either this, or when it dies, you replace it with a dead version, that could be looted Link to comment Share on other sites More sharing options...
hayst Posted November 10, 2010 Share Posted November 10, 2010 Hmm, well. It's not intended to be a cheat :P I just want to be able to (In round one) To get the script to do what i want, for instance. Then i'll probobly add a timer, so that i can only drain the bighorn for 2-3 bottles a day, max. :) I know i can attach it to the bighorn itself, but since im missing that variable value i can't even save it. :( The idea behind it was to drain the bighorn for milk, as in a ranch, but since there is no Milk in vanilla New Vegas. I simply changed the ID of Dirty-Water to Bighorn Urine. And altared the stats to be more urine like. :) I think I'm at about the same stage as you with my own bighorn milking mod. In my version, the player needs to be holding a Milk Bottle that is then converted into a Bighorner Milk consumable. I can't seem to get mine to "restock" though - in theory the onReset should do that after a period (72hrs?) of being out of the cell, but it doesn't seem to have any effect :( Incidentally, I lifted this script originally from the barrel cactus plant. It had a couple of references to playing animations (these appeared to make them re-bloom) which aren't required in this case. scn MCMilkBighornerScript int State begin onActivate if State == 0 && GetActionRef == player if player.GetItemCount MilkBottle01 == 0 ShowMessage MCBighornerMilkFailed else player.RemoveItem MilkBottle01 1 player.additem MCBighornerMilk 1 set State to 1 setdestroyed 1 endif endif end begin onReset if State == 1 && GetDead == 0 set State to 0 setdestroyed 0 endif end Link to comment Share on other sites More sharing options...
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