throttlekitty Posted November 1, 2010 Share Posted November 1, 2010 Now that you mention it, it looks like it's using lighting data from the cell, but the origin is around the boundary of the current cell. It does seem to match up with the sun, but only much lower. As for how to do it, I'm not sure. I know in Oblivion, only actors could cast shadows, Fallout 3 added shader flags related to shadows. So it may be as easy as ticking those flags in the .nif files. Were there any similar mods for F3? Link to comment Share on other sites More sharing options...
ecksile Posted November 1, 2010 Share Posted November 1, 2010 No the closest thing we got was diego's graphic overhaul which was never released..He was trying to cast shadows using pure shaders only but I never seen any screenshots or video of it in action. Although if the screen shot is real, it does look like there might be shaders involved. Link to comment Share on other sites More sharing options...
exportforce Posted November 1, 2010 Share Posted November 1, 2010 This is just a bit ini if I recall right.Stuff like selfshadow and such. Just set them to 1 Link to comment Share on other sites More sharing options...
tapioks Posted November 3, 2010 Share Posted November 3, 2010 Hi everyone, I released 'this mod', Enhanced Shaders for FNV. Have you guys read the description? It's pretty detailed... http://www.newvegasnexus.com/downloads/file.php?id=34868 You can install it into Oblivion, but may kill your framerate, and probably won't play nice with OBGE... -Tapio Link to comment Share on other sites More sharing options...
slayer418 Posted November 3, 2010 Share Posted November 3, 2010 How can I get the shadows of the screenshot posted here, I have ENBSeries but I'm not able to get a so much nice Shadows-on-all feature, is there a tool to tweak ENBSeries's ini? Link to comment Share on other sites More sharing options...
tapioks Posted November 3, 2010 Share Posted November 3, 2010 @slayer418 Which version of ENBseries are you using? What game do you want to use it on? The 'soft shadows' effect is the SSAO (set 'EnableOcclusion=1' in your ENBseries.ini). Depending on which version of ENBseries you're using, it may or may not support this feature. In my screenshots, I'm also using additional post-processing through the 'effect.txt' method supported by ENB. Does this help? Link to comment Share on other sites More sharing options...
slayer418 Posted November 4, 2010 Share Posted November 4, 2010 Well, I'm using the lastest version of ENBSeries with Fallout NV, EnableOcclusion is set to 1, my GC is a 8800 GT. Can you say me more about the additional post-processing you're talking? Well here my ENBSeries.ini : [GLOBAL] UseEffect=1 AlternativeDepth=1 AllowAntialias=1 BugFixMode=5 SkipShaderOptimization=0 EnableShaders_3_0=1 AdditionalConfigFile= QuadVertexBuffer=1 UseMRTRendering=1 CyclicConfigReading=1 [EFFECT] EnableBloom=0 EnableOcclusion=1 EnableReflection=1 EnableMotionBlur=1 EnableWater=1 EnableShadow=1 DepthBias=100 EnableDepthOfField=1 [iNPUT] KeyUseEffect=123 KeyBloom=106 KeyOcclusion=121 KeyReflection=122 KeyCombination=16 KeyScreenshot=106 KeyShadow=119 KeyWater=118 KeyShowFPS=106 KeyDepthOfField=105 [REFLECTION] ReflectionPower=15 ChromePower=10 UseCurrentFrameReflection=0 ReflectionQuality=0 ReflectionSourceSpecular=50 ReflectionSourceTFactor=50 UseAdditiveReflection=1 ReflectionDepthBias=0 UseLowResReflection=0 ReflectionSinglePass=1 UseEnvBump=1 EnvBumpAmount=100 EnvBumpOffset=100 ReflectionFlip=1 [bLOOM] BloomPowerDay=15 BloomFadeTime=2000 BloomConstantDay=5 BloomQuality=0 BloomScreenLevelDay=60 BloomCurveDay=3 BloomPowerNight=25 BloomConstantNight=5 BloomCurveNight=3 BloomScreenLevelNight=20 BloomAdaptationScreenLevel=80 BloomAdaptationMultiplier=20 BloomAllowOversaturation=0 BloomMaxLimit=75 [sSAO] UseFilter=1 OcclusionQuality=1 FilterQuality=1 DarkeningLevel=20 BrighteningLevel=30 IlluminationLevel=30 AdditiveIlluminationLevel=35 UseAmbientOcclusion=1 UseIndirectLighting=1 FadeDistance=50 UseForAlphaTest=1 UseForAlphaBlend=1 UseNoiseRandomization=1 TextureQuality=0 [colorCORRECTION] DarkeningAmountDay=-5 ScreenLevelDay=60 ScreenLevelNight=20 DarkeningAmountNight=-20 GammaCurveDay=0 GammaCurveNight=3 ColorSaturationDay=0 ColorSaturationNight=0 UsePaletteTexture=0 [WATER] UseWaterDeep=1 WaterDeepness=250 WaterQuality=1 [sHADOW] ShadowFadeStart=40 ShadowFadeEnd=80 ShadowAmountDay=60 ShadowAmountNight=30 ShadowScreenLevelDay=60 ShadowScreenLevelNight=20 ShadowQuality=0 UseShadowFilter=1 FilterQuality=1 ShadowBlurRange=30 [ENGINE] ForceAnisotropicFiltering=1 MaxAnisotropy=8 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=60 ForceDisplaySize=1 DisplayWidth=1920 DisplayHeight=1080 [MOTIONBLUR] MotionBlurQuality=1 MotionBlurVelocity=40 MotionBlurRotation=40 [PERPIXELLIGHTING] SpecularColorMin=30 SpecularColorMax=100 SpecularColorMultiplier=100 SpecularGlossinessMin=0 SpecularGlossinessMax=100 SpecularGlossinessMultiplier=100 [DEPTHOFFIELD] DOFQuality=1 DOFNumberOfPasses=2 DOFFocusRange=200 DOFBlurinessRange=2 DOFFadeTime=500 DOFFiltered=1 [PROXY] EnableProxyLibrary=0 InitProxyFunctions=1 ProxyLibrary= [OBJECT] UseExponentialLighting=1 [FIX] PixelShaderLimit=600 DisableShaders=0 ForceOldDXVersion=0 UseVertexTextureFetch=1 DelayTime=30 ForceAffinityMask=1 Link to comment Share on other sites More sharing options...
NuclearDestination Posted November 4, 2010 Share Posted November 4, 2010 Press shift+f10 when you are playing with enhanced shaders HD to turn it on. I believe it automatically is off by default if your computer can't handle it very well. That's how it was on my laptop anyway. Was on by default with my desktop.. work's like a charm too. I really curse the creator of enhanced shaders HD because now I am NEVER going to be able to play without this mod -_- Not really, he's a cool guy Link to comment Share on other sites More sharing options...
slayer418 Posted November 4, 2010 Share Posted November 4, 2010 No dude, this isn't the problem, I'm totaly sure that ENB's Effects are on in the game and I already tested shift+f10 and the game just rendered without ENB's effects. Link to comment Share on other sites More sharing options...
NuclearDestination Posted November 4, 2010 Share Posted November 4, 2010 Not sure what the problem is then man, works for me Link to comment Share on other sites More sharing options...
Recommended Posts