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Script Problems


richie06

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All i want to do is have the player start off in a different location than the dungeon. I want the character creation screen to pop up but have him start in a different cell.

 

Im trying to get my player to start in anvil and not in the dungeon.

 

Does anyone know a bit of script I can use and I will gladly give you a huge mention in the credits as this is the only thing stopping me at the moment.

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Belongs in mods section. I also believe this was already done previously, might want to do some searching. If what has already been done isn't what you want, it's a bit more complicated than some of the alternate start stuff for morrowind since there's that whole thing with the emperor in the start. Since this is refered back to in the story many times, and kinda has to be done in some form, this is not something that is as simple as making a script. Actually, making the script is probably the easiest part of the whole thing.
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Put it in the quest "Startup" or "StartupQuest".

There's a script. Put your player.positioncell *, * , *, *, * in there.

 

Voila.

 

So all i gotta do is put that bit of code into the script and it shud work>?

 

Sure, if you aren't too interested in having a birthsign or working class. Then there is the quest line stuff which is kinda essential to the main quest.

 

If you can't find an alternate start that's already made (there are 1 or 2 of them) that meets your standards, Just go through the tutorial, and save a game right before leaving so that you can redefine your race/class/birthsign at any time. You could even download one of the thousands of saves like that if you really don't want to go through the tutorial. Then, once you leave, just fast travel to Anvil, and forget that whole chargen thing even happened.

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In the editor go to the Help menu then Contents. When the wiki loads up there is a section called Functions. Just about everything you will need is here.

 

Now for the actual what to do. Move the player to the desired location first. Then use the ShowRaceMenu command (or SetInCharGen, they do essentially the same thing, SetInCharGen just allows those annoying tutorial popups to run). Next would be ShowClassMenu and ShowBirthsignMenu. I would also suggest completing the character gen quest. There is also the issue of the items such as the Amulet of Kings. Though you would just add the amulet and then tell the main quest to start.

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You should use the same quest module as the original start. Otherwise you get annoying "change birthsign" popups all the time.

 

Just cut out the messageboxes in the quest.

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