Wolfdoggie Posted November 1, 2010 Share Posted November 1, 2010 I have a clone in an area that is causing me to crash when I teleport to that location. It could be solved probably if I can delete it somehow, but how would I do that w/o being able to click on him to disable? ;/ Link to comment Share on other sites More sharing options...
Wolfdoggie Posted November 2, 2010 Author Share Posted November 2, 2010 Aren't there any methods to target something by name with console or target it's ref ID? Even something to hide character renders? ;s Possible I may have the ID of it from a previous save if it's actually the same. Link to comment Share on other sites More sharing options...
Hickory Posted November 2, 2010 Share Posted November 2, 2010 Save your game in the console with a "1" suffix, like: save "Mygame" 1 Now look in your saves folder and there will be a Mygame.ess.txt . Look in the .txt file for your clone. There will be an eight digit hexadecimal number (RefID). In game type: prid xxxxxxxx where xxxxxxx is the RefID of your clone. Now type: moveto testinghalldisable Remember, any item or NPC cloned with PlaceAtMe will never be really removed from the game, even if disabled. Edit: If moveto testinghall doesn't work, type: player.moveto testinghallprid xxxxxxxxmoveto playerdisable Link to comment Share on other sites More sharing options...
Wolfdoggie Posted November 2, 2010 Author Share Posted November 2, 2010 My god, you are amazing! Thank you! I thought I was gonna have to restart from a very old old save. The testing hall thing wouldn't move me or the clone to it but just being able to find it's ID (which was different than what I thought it might of been) and disable it stopped the crashing. What I did was from doing the Skull of Corruption bug for fun in the cave outside cloud ruler temple. I left the clone to just hang out there, thought he was harmless, but I couldn't port to cloud temple to continue main story cuz getting anywhere near where I made the clone crashed me. Now he's disabled and I could go to temple, and I gave the NPC the staff as the deadric artifact he ask for, lol, don't wanna see it again. :P I can clone with console anyways if I need to >.< Thanks for rescuing my game. :D Link to comment Share on other sites More sharing options...
Hickory Posted November 2, 2010 Share Posted November 2, 2010 My god, you are amazing! Thank you! I thought I was gonna have to restart from a very old old save. The testing hall thing wouldn't move me or the clone to it but just being able to find it's ID (which was different than what I thought it might of been) and disable it stopped the crashing. What I did was from doing the Skull of Corruption bug for fun in the cave outside cloud ruler temple. I left the clone to just hang out there, thought he was harmless, but I couldn't port to cloud temple to continue main story cuz getting anywhere near where I made the clone crashed me. Now he's disabled and I could go to temple, and I gave the NPC the staff as the deadric artifact he ask for, lol, don't wanna see it again. :P I can clone with console anyways if I need to >.< Thanks for rescuing my game. :D Yes, that was an oversight on my part about the testinghall. What I should have said was: coc testinghallprid xxxxxxxxmoveto playerdisable Sorry about that, but at least you're good to go. :) Link to comment Share on other sites More sharing options...
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