calibantw Posted November 2, 2010 Share Posted November 2, 2010 Hi all,I've been modifying the default "This Machine" into a M1C Garand sniper rifle, and I'm needing some help texturing it. The default texture for the rifle is a paltry 256x256 pixels, which translates to a very low-res appearance in game, and I need help creating a larger high-res texture for it, and mapping that texture to the mesh I'm working on. Some pics:http://i217.photobucket.com/albums/cc20/petethecommie/m1c1.jpg http://i217.photobucket.com/albums/cc20/petethecommie/m1c2.jpg http://i217.photobucket.com/albums/cc20/petethecommie/m1c3.jpg http://i217.photobucket.com/albums/cc20/petethecommie/m1c4.jpg Link to comment Share on other sites More sharing options...
throttlekitty Posted November 2, 2010 Share Posted November 2, 2010 Most weapons have two texture sets, one high res set for first-person, and one for world/npcs. Try looking for the '1stperson...' set for this rifle. Link to comment Share on other sites More sharing options...
calibantw Posted November 2, 2010 Author Share Posted November 2, 2010 Thanks for the advice... looks like I've discovered a bug in Blender - when importing .NIFs, it doesn't recognize the 1stperson/word texture difference. It completely erased all this data when I imported the mesh. Regardless, I could still use some help making textures for the M84 scope, as I'm no expert on these things Link to comment Share on other sites More sharing options...
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