PaladinRider Posted April 4, 2011 Share Posted April 4, 2011 I agree with the previous poster, Perhaps a script that enables on the quest so when you select it (we'll call it 'QuestJob' for now) So like QuestJob=onThen FastTravel=disabled Turning off the quest is the problem though, people could turn it off, fast travel, then turn it right back on and be done. Probably not, as the NPC would still be waiting in the original spot. The script probably runs when the NPC is at the destination, not the player. Link to comment Share on other sites More sharing options...
TrinXaS Posted April 4, 2011 Share Posted April 4, 2011 Yep that sound logical, the QuestJob should be unabled/disabled automatically by asking NPCs to follow/wait, (so unless he's some kind of god the courier wouldn't be able to tell the Travellers to follow while he's standing on the opposite side of the world).... and of course the quest will be completed only when the NPCs arrive at destination and maybe through dialogue where the NPC thanks your and gives the bounty. Link to comment Share on other sites More sharing options...
simplywayne90 Posted May 22, 2011 Share Posted May 22, 2011 (edited) Sad to see this thread didn't hold up as well as my other threads did in terms of keeping relevent without me. I encourage new readers to read the thread from around page 3 and I bet you'll be interested quickly. Edited May 22, 2011 by simplywayne90 Link to comment Share on other sites More sharing options...
greenknightfury Posted December 14, 2011 Share Posted December 14, 2011 Definitly sounds good...most every game has repeater quests which is all these would be really a quest you could redo every so often. Thumbs up on this one. Link to comment Share on other sites More sharing options...
james221 Posted July 25, 2012 Share Posted July 25, 2012 I got an idea maybe doing a robbery/heist/stealing from someone. how about that Link to comment Share on other sites More sharing options...
Thuellai Posted January 24, 2013 Share Posted January 24, 2013 (edited) Misposted Edited January 24, 2013 by Thuellai Link to comment Share on other sites More sharing options...
trilioth Posted January 24, 2013 Share Posted January 24, 2013 I like the ideas mentioned here. It's been a while since the last relevant reply. I only found this because of the mistake of the last reply. It seems the community is fairly dead, but I surely hope not. I seem to arrive too late for these things. =P Link to comment Share on other sites More sharing options...
Thuellai Posted February 4, 2013 Share Posted February 4, 2013 I know the thread is probably dead, but I was thinking about the 'Courier' job specifically - it seems odd that we can't actually do our job as Courier Six. So I was thinking about ways it should work, and I thought, there must be SOMEONE running items from the Mojave Express dropboxes whenever you dump something in to be sent to Goodsprings or Primm or whatever. So what I was thinking is, either the box itself or a nearby sign [to avoid interfering with the Mojave Express Dropbox script] should give you a 'Package to X' quest item, which can be turned into a character at the end point for caps. My thought is that each town should have a 'postmaster' of sorts who sees to getting the item to its intended recipient from there, and you'd deliver it to that guy for your reward [in order to avoid changing too many NPCs/making too long a script]... Primm's would obviously be Johnston Nash, Goodsprings would probably have Trudy [since she's 'town mom', as Sunny puts it], and so on for each of the Mojave dropboxes. There would probably have to be a bit in the script to prevent, say, the Primm dropbox from asking you to make a delivery to Primm... perhaps have each route as a separate repeatable quest with rewards based on distance, and each post randomly assign one of the quests from its pool [so the Primm post would randomly assign you any of the Primm-to-X quests and give you the appropriate package] Link to comment Share on other sites More sharing options...
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