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Crash upon entering buildings.


AnTsi9

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I first encountered this problem when I had to run from the raiders inside the super duper mart. Upon re-entering my game would crash everytime. I loaded an earlier save cleared the place in one run and after some running in the wasteland tried to re-enter to pick a lock or something and was able to do so. Hence I thought it was some random crash but now It happens again at the galaxy news radio. Game freezes and crashes a second later upon entering (it loads the interior so I can see the 2 guards etc.), even If I could fix this by loading an earlier save I dont think I have the patience to do this a million times if it happens later in my run. Also if there's problems with my load order / wrong esps being activated / mods missing or recommended please suggest, it's still early so a restart is fine.

Heres my load order

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
EVE.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
FO3 Wanderers Edition - Alternate Travel.esp
DarNifiedUIF3.esp
DynamicCrosshair.esp
CASM.esp
CRAFT - Activation Perk.esp
CALIBRxMerchant.esp
UPP - Pack 1.esp
UPP - Pack 2.esp
UPP - Experience Perks.esp
UPP - Quest Perks.esp
Dree Perks.esp
Dree Perks Anchorage.esp
Dree Perks Pitts.esp
Dree Perks Broken Steel.esp
Dree Perks Point Lookout.esp
Dree Perks Mothership Zeta.esp
Dree Perks Requested by Fans .esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Optional VATS Halftime.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
Stealthboy Recon Armor - CRAFT.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE Master Release + DLCs.esp
Fellout-pipboylight.esp
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
Clear Cell Buffers (no message).esp
GNR Enhanced.esp
xc.esp (merged patch)
Total active plugins: 62
Total plugins: 67

Also using the large texture pack and 4gb patch.
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  • 1 month later...

remove this:

  • Clear Cell Buffers (no message).esp

Think what it does..as you transition from one cell into another, this kicks in...what if the last cell activity has not yet finished compiling ?

Fellout.....use only the Full, remove the DLC content as it should be cover ed in the Full esp. Besides.....

  • Fellout-pipboylight.esp

Goes underneath Full anyways.

  • Mart's Mutant Mod - FWE Master Release.esp
    Mart's Mutant Mod - FWE Master Release + DLCs.esp <--contains the above loading data 3 times.
  • --------------------EDIT:
  • Mart's Mutant Mod - DLC Anchorage.esp
    Mart's Mutant Mod - DLC The Pitt.esp
    Mart's Mutant Mod - DLC Broken Steel.esp
    Mart's Mutant Mod - DLC Point Lookout.esp
    Mart's Mutant Mod - DLC Zeta.esp
Duplicated assets.
  • UPP - Pack 1.esp
    UPP - Pack 2.esp
    UPP - Experience Perks.esp
    UPP - Quest Perks.esp
    Dree Perks.esp
    Dree Perks Anchorage.esp
    Dree Perks Pitts.esp
    Dree Perks Broken Steel.esp
    Dree Perks Point Lookout.esp
    Dree Perks Mothership Zeta.esp
    Dree Perks Requested by Fans .esp
In direct conflict with FWE mod...chose which mod is to control "perks" and order in President...Your preference.
  1. EVE.esm <--------------------------------------Paradox Ignition (presumed) requires Blackened to fix conflicts. If Not? Put underneath .
    FO3 Wanderers Edition - Main File.esm <---Overwrites all above (weapons and effects) Think ,look ,execute.
    Mart's Mutant Mod.esm
Just suggestions.
Kitty.
Edited by Purr4me
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