AnTsi9 Posted February 14, 2015 Share Posted February 14, 2015 I first encountered this problem when I had to run from the raiders inside the super duper mart. Upon re-entering my game would crash everytime. I loaded an earlier save cleared the place in one run and after some running in the wasteland tried to re-enter to pick a lock or something and was able to do so. Hence I thought it was some random crash but now It happens again at the galaxy news radio. Game freezes and crashes a second later upon entering (it loads the interior so I can see the 2 guards etc.), even If I could fix this by loading an earlier save I dont think I have the patience to do this a million times if it happens later in my run. Also if there's problems with my load order / wrong esps being activated / mods missing or recommended please suggest, it's still early so a restart is fine.Heres my load order Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmEVE.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmFO3 Wanderers Edition - Alternate Travel.espDarNifiedUIF3.espDynamicCrosshair.espCASM.espCRAFT - Activation Perk.espCALIBRxMerchant.espUPP - Pack 1.espUPP - Pack 2.espUPP - Experience Perks.espUPP - Quest Perks.espDree Perks.espDree Perks Anchorage.espDree Perks Pitts.espDree Perks Broken Steel.espDree Perks Point Lookout.espDree Perks Mothership Zeta.espDree Perks Requested by Fans .espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional VATS Halftime.espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espStealthboy Recon Armor - CRAFT.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espFellout-pipboylight.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espClear Cell Buffers (no message).espGNR Enhanced.espxc.esp (merged patch) Total active plugins: 62Total plugins: 67Also using the large texture pack and 4gb patch. Link to comment Share on other sites More sharing options...
AnTsi9 Posted February 18, 2015 Author Share Posted February 18, 2015 up Link to comment Share on other sites More sharing options...
Sixfish11 Posted April 15, 2015 Share Posted April 15, 2015 Bump, having this issue too. Link to comment Share on other sites More sharing options...
Purr4me Posted April 15, 2015 Share Posted April 15, 2015 (edited) remove this:Clear Cell Buffers (no message).espThink what it does..as you transition from one cell into another, this kicks in...what if the last cell activity has not yet finished compiling ?Fellout.....use only the Full, remove the DLC content as it should be cover ed in the Full esp. Besides.....Fellout-pipboylight.espGoes underneath Full anyways.Mart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.esp <--contains the above loading data 3 times.--------------------EDIT:Mart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espDuplicated assets. UPP - Pack 1.espUPP - Pack 2.espUPP - Experience Perks.espUPP - Quest Perks.espDree Perks.espDree Perks Anchorage.espDree Perks Pitts.espDree Perks Broken Steel.espDree Perks Point Lookout.espDree Perks Mothership Zeta.espDree Perks Requested by Fans .espIn direct conflict with FWE mod...chose which mod is to control "perks" and order in President...Your preference. EVE.esm <--------------------------------------Paradox Ignition (presumed) requires Blackened to fix conflicts. If Not? Put underneath . FO3 Wanderers Edition - Main File.esm <---Overwrites all above (weapons and effects) Think ,look ,execute. Mart's Mutant Mod.esmJust suggestions. Kitty. Edited April 15, 2015 by Purr4me Link to comment Share on other sites More sharing options...
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