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Tribal power armor


Zinnwaldite

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I made a topic over in the request area awhile ago, but i easily found out how to do it myself,, but now i have a problem.

 

So,, i tried to make the Tribal Power Armor from The Pitt into NV,, but when i moved the mesh and texture files and used them for acustom power armor in NV it looks wrong,, some grey rock-like areas appear when i look at the armor from certain angles,, why does it look wrong? is it not compatible? or am i missing something?

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Hmmm, looks to me as if some parts are missing... or textures. Does not look to me like for example the player geometries are not matching so i dont think it could be a compatibility related problem... Unfortunately i dont have the Pitt so i cant test myself...

 

the only thing that i can see that is different in the armor edit screen from The Pitt is the Biped Model List..

 

In the pitt it is set to DLCAshurPowerList or something,, but that option is not available in the NV geck,, so i just set it to ArmorPowerList,, could this be what is causing the issue? If so, how can i add a Biped Model List?

 

Would be strange if this is the problem though. It looks fine in the GECK preview..

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If it's like a grey rocky type texture and it's jumping all over the armour, it could be an Archive invalidation issue, or you most likely have missed out the (armournamehere)dds_n (armournamehere)dds
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