pwnageking Posted November 3, 2010 Share Posted November 3, 2010 The heads of certain un-named NPCs are different colors than their bodies and I'm assuming this is caused by a mod I'm running, so if somebody would be so kind as to look through my load order it would be greatly appreciated. Thanks in advance. :thumbsup: My load order v Fallout3.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$ Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm RI_Core.esm Mart's Mutant Mod.esm Fellout-pipboylight.esp WeaponModKits.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - BrokenSteel.esp WeaponModKits - PointLookout.esp WeaponModKits - Zeta.esp WMKAA12Shotgun.esp Alternate Start - Roleplayers.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - No Skeleton Decay.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp 1PipboyPDA.esp RI_PNeeds2S.esp RI_PNMMM.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RI_Alcohol.esp RI_FOSE.esp RI_LootTablePN.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RI_PNAnchorage.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Fellout-Full.esp Fellout-Anchorage.esp Fellout-BrokenSteel.esp Fellout-PointLookout.esp Fellout-Zeta.esp NoWeaponArmorDegrade.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. JHB House Robots Can Repair.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. ChineseHeavyArmor.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. PilesBeGone.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Link to comment Share on other sites More sharing options...
HeiGui Posted November 3, 2010 Share Posted November 3, 2010 Are you using type 3 bodies? I found that using the head textures provided in Options&Customization of the TYPE3 V2 textures pack, the textures provided in the DEFAULT head folder helps. I haven't found problems with male bodies(Robert's Male), though. :| Link to comment Share on other sites More sharing options...
pwnageking Posted November 3, 2010 Author Share Posted November 3, 2010 Are you using type 3 bodies? I found that using the head textures provided in Options&Customization of the TYPE3 V2 textures pack, the textures provided in the DEFAULT head folder helps. I haven't found problems with male bodies(Robert's Male), though. :|Nope, no body changer mods. Link to comment Share on other sites More sharing options...
GriefReaper Posted November 4, 2010 Share Posted November 4, 2010 Open your Fallout.ini and check that this line: bLoadFaceGenHeadEGTFiles=1 Is present in the ini file, if not add it save and see if that works. Link to comment Share on other sites More sharing options...
pwnageking Posted November 4, 2010 Author Share Posted November 4, 2010 Open your Fallout.ini and check that this line: bLoadFaceGenHeadEGTFiles=1 Is present in the ini file, if not add it save and see if that works.I didn't see it, what part would it be under? ([Pipboy],[interfaceFX],[TestAllCells] etc...) Link to comment Share on other sites More sharing options...
GriefReaper Posted November 5, 2010 Share Posted November 5, 2010 Open your Fallout.ini and check that this line: bLoadFaceGenHeadEGTFiles=1 Is present in the ini file, if not add it save and see if that works.I didn't see it, what part would it be under? ([Pipboy],[interfaceFX],[TestAllCells] etc...) In notepad press ctrl + f and then paste: bLoadFaceGenHeadEGTFiles=1 Click find next. If its not present add it... Link to comment Share on other sites More sharing options...
vegeta0585 Posted June 13, 2013 Share Posted June 13, 2013 (edited) having the same issue. bLoadFaceGenHeadEGTFiles=1 -is- in my INI file :( Here are some examples. The head looks exquisite and the body looks like a miscolored mush of god knows what. Not only is the color off on the males but it looks like terrible terrible textures. (Breeze's Males and Dimonized females) http://imageshack.us/a/img854/9526/example1m.jpg http://imageshack.us/a/img843/2378/example2f.jpg http://imageshack.us/a/img268/8963/example3l.jpg edit* someone suggested running FO3 Edit and creating a merged patch, and running master update. WHich I did. Didnt fix it. edit * * Reinstalled the game completely, left out the fluff mods like Lings hair on NPCs, and the type 3 armor replacers just to see if that would do it. Nope. Someone throw me a bone here -_- Edited June 14, 2013 by vegeta0585 Link to comment Share on other sites More sharing options...
pkleiss Posted June 16, 2013 Share Posted June 16, 2013 Mismatched Face/Body:The mismatched face/body bug can be fixed by one of these two solutions:1) On the NPC data page, select the 'Can be all Races" flag.2) Turn your mod into an ESM via a tool such as FO3Plugin or FO3Edit.Note that once you turn your mod into an ESM, you won't be able to edit it with the Geck any more. Most of us with this problem just live with it until release time then turn the mod into an ESM for uploading. Once that is done, turn the mod back into an ESP to continue working on it for later versions, if need be. If this isn't YOUR mod, then there is little you can do but remove said mod or fix it yourself. Link to comment Share on other sites More sharing options...
Anonymous573462 Posted December 5, 2016 Share Posted December 5, 2016 Mismatched Face/Body:The mismatched face/body bug can be fixed by one of these two solutions: 1) On the NPC data page, select the 'Can be all Races" flag.2) Turn your mod into an ESM via a tool such as FO3Plugin or FO3Edit. Note that once you turn your mod into an ESM, you won't be able to edit it with the Geck any more. Most of us with this problem just live with it until release time then turn the mod into an ESM for uploading. Once that is done, turn the mod back into an ESP to continue working on it for later versions, if need be. If this isn't YOUR mod, then there is little you can do but remove said mod or fix it yourself.Can you explain 1 in more detail? I went into my fallout 3 data file and there's no NPC folder. Link to comment Share on other sites More sharing options...
M48A5 Posted December 5, 2016 Share Posted December 5, 2016 Can you explain 1 in more detail? I went into my fallout 3 data file and there's no NPC folder. Before adding to a thread, you should check the date of the last post. According to the Terms of Service (link at the top of the page), you should not add to a thread when the last post is more than a month old. The last post in this thread is over three years old. To answer your question, you will not find an NPC folder in the Fallout 3 data folder. The poster was referring to using FO3Edit and changing the flag using that tool. FO3Edit can be found here: http://www.nexusmods.com/fallout3/mods/637/? And the training manual here: http://www.nexusmods.com/fallout3/mods/8629/? You will need both. Link to comment Share on other sites More sharing options...
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