Akkikiri Posted November 4, 2010 Share Posted November 4, 2010 Okay, I've been using the CS a ton lately and I love it, but whenever I place an Argonian or Khajiit in the game, like a bandit in a dungeon or anything like that, their tails just go nuts! They turn into just this... big... blur! It shoots all over the region, it blocks vision, the body is fine, but the tail is just this wild mess of static. I don't even really know how to describe it. Any tips at all? Very much appreciated! Link to comment Share on other sites More sharing options...
LFact Posted November 4, 2010 Share Posted November 4, 2010 Likely skeleton problem. vanilla beast skeleton nif file has tail bone, but somehow it looks like the skeleton is replaces with human ones. You'll have to delete replacement one(not skeleton.nif, it's for tail-less races) , or install so-called 'maximum compatibility skeletons'. Link to comment Share on other sites More sharing options...
David Brasher Posted November 4, 2010 Share Posted November 4, 2010 This bug can occur if you change the race of an NPC in your modding. Khajiits and Argonians using a humanoid rather than a beastfolk skeleton exhibit this bug. If you want a Khajiit or Argonian in your mod, you should copy and edit a Khajiit or Argonian. If you want an NPC that is not of a beast race, then copy and edit an NPC who is not of a beast race. Otherwise you can click on the box and change the skeleton from Characters\_Male\skeleton.NIF to Characters\_Male\SkeletonBeast.NIF or vice versa depending on what you need to do. (There are no female skeletons. Both genders use the misnamed male skeleton.) Link to comment Share on other sites More sharing options...
LFact Posted November 4, 2010 Share Posted November 4, 2010 Another way is replacing skeleton.nif with skeletonbeast.nif(some modders use renamed beast skeleton for their clothing/armor mod), but above poster is right... However, default skeleton when making NPC is skeleton.nif. Link to comment Share on other sites More sharing options...
Smooth613 Posted November 5, 2010 Share Posted November 5, 2010 There are also options within the Bashed Patch under Tweak Actors to alter skeletons to help with these issues. Link to comment Share on other sites More sharing options...
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