Llando Posted November 5, 2010 Share Posted November 5, 2010 I'm trying desperately to modify an existing mesh for Fallout New Vegas (a pair of shoes for personal use). So when i try to put it in game it doesn't show (it is invisible). I'm a noob modeller and really frustrated right now because it's the 10th time I'm trying this and it doesn't work. So I did everything there is to do in this tutorial: http://www.tesnexus.com/articles/article.php?id=363 The modifications I want to do: delete some faces on the mesh and scale a part of it. I did Ctrl-A after the scaling, deleted the skeleton when needed, imported a new one when needed, took care for the new armature to be imported as Scene Root and not Scene Root.001, blah blah. I saved really often (after any modification - I don't know if it has anything to do with my problem). Also I export the file as Fallout 3 nif not Oblivion (I don't know again if it has anything to do with my problem). Also I installed blender with the guide in this site so I don't think anything is wrong there. I saw some tutorials on this "invisible problem" and tried to do what they say but I didn't solve the problem. I checked for the texture paths, imported a new skeleton if the old one was broken, etc. Any ideas guys and gals? I'm really unhappy right now (kinda emo tbh) cause if I manage to do this I'll be modding many of the existing armors and cloths. Link to comment Share on other sites More sharing options...
LHammonds Posted November 9, 2010 Share Posted November 9, 2010 Well, those were all my tutorials. They work for Oblivion so if it does not work for New Vegas, it has to be something specific in the differences between Oblivion and New Vegas...especially since you seem very familiar with all the normal gotcha's covered in the tutorials. Some other basic checks to make sure all is well with the base model (before you get into export issues) is to verify the following: 1. When you grab the skeleton and move it around, all the models on the scene should move with it. If not, you have parenting problems. ;) 2. If you select the skeleton and go into Pose Mode, move individual bones around (such as pressing R, R) and see if the objects move with the bones as well. If not, you might have problems with weight-painting. If you grab the top leg bone and start moving it around and the bottom leg bone does not move with it, you might have problems with the imported skeleton. LHammonds Link to comment Share on other sites More sharing options...
Llando Posted November 10, 2010 Author Share Posted November 10, 2010 Ok that helped a lot on the testing part. I managed to do it somehow. Thank you, thank you, thank you! Link to comment Share on other sites More sharing options...
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