americanscience Posted February 17, 2015 Share Posted February 17, 2015 trying to make a static version of the SScrate. Link to comment Share on other sites More sharing options...
TrickyVein Posted February 17, 2015 Share Posted February 17, 2015 Yes, they can. In Nifskope, change these values of the root node's collision object (bhkRigidBody): Layer: OL_STATICLayer Copy: OL_STATICMotion System: MO_SYS_FIXEDDeactivation Type: DEACTIVATOR_SPATIALSolver Deactivation: SOLVER_DEACTIVATION_OFFQuality Type: MO_QUAL_FIXED The wireframe of the havok mesh should turn red from whatever it was before (either purple or blue probably.) Save as a new .nif and import into the GECK/fnvedit. Link to comment Share on other sites More sharing options...
SKYZOO Posted February 18, 2015 Share Posted February 18, 2015 (edited) I was able to make a static version by extracting the sscratetall.nif from the (fallout-meshes.bsa) BSA Browser in FOMM and adding it to the geck as a static item. I tested it in game and it worked perfect, unless I'm misunderstanding the OP's question. A few pics here...I shot the one on the right and it flew back, the left one stayed in place.http://oi62.tinypic.com/21jq9g0.jpg Edited February 18, 2015 by SKYZOO Link to comment Share on other sites More sharing options...
americanscience Posted February 18, 2015 Author Share Posted February 18, 2015 if either of you could explain your solutions in more depth i would greatly appreciate it. Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted February 18, 2015 Share Posted February 18, 2015 Any item in the game can be made 'static' by adding it to the static section in GECK. It will however still respond to the havok sim in GECK, so you have to be a bit careful with that. The process goes like this:Using FOMM BSA browser, open the meshes BSA and look for the mesh you want. You can find the name on the existing object in GECK, and use the search to filter it out. Extract that mesh, making sure to note its path so you can put it exactly where it is in the BSA. Place it in that exact path in your Data folder. In GECK, expand the World Objects -> Static section and then pull up the Explorer window of the folder where you placed the mesh. Drag the mesh from Explorer into the right pane list of all the static objects. Wait a moment for GECK to process. Using filter you can go to that object, which will default name be the same as the mesh. Enjoy. Link to comment Share on other sites More sharing options...
SKYZOO Posted February 19, 2015 Share Posted February 19, 2015 Thanks Gribbleshnibit8, that's pretty close to how I did it, just a few small tweaks inbetween. I was going to make a little 5 picture guide on how to, if your interested americanscience let me know, it's just a tiny step by step guide. Link to comment Share on other sites More sharing options...
americanscience Posted February 19, 2015 Author Share Posted February 19, 2015 Thanks Gribbleshnibit8, that's pretty close to how I did it, just a few small tweaks inbetween. I was going to make a little 5 picture guide on how to, if your interested americanscience let me know, it's just a tiny step by step guide.that would be lovely~ Link to comment Share on other sites More sharing options...
SKYZOO Posted February 19, 2015 Share Posted February 19, 2015 I'm sending you a PM with a few links I made. Link to comment Share on other sites More sharing options...
americanscience Posted February 19, 2015 Author Share Posted February 19, 2015 I'm sending you a PM with a few links I made.thanks! its was hella rad Link to comment Share on other sites More sharing options...
SKYZOO Posted February 19, 2015 Share Posted February 19, 2015 (edited) Happy to have helped, have fun modding. Remember to save often and keep backups!!Goodday. Edited February 19, 2015 by SKYZOO Link to comment Share on other sites More sharing options...
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