SinRielle Posted November 5, 2010 Share Posted November 5, 2010 Big lover of RPG games, but one thing that constantly gets me is when I can't tell what NPC's have Quests to give, without having to spend so much time talking to every single person I come across, which gets quite tedious. So is it in anyway possible for a MOD to place some marker or highlight the model of any NPC that will have a Quest for you to take?Even some form of in-game database that marks your Local/World map saying so and so NPC has a Quest available maybe slightly better, so you can know if someone inside a building has one available for you. There are multiple awesome Quests available out there that I have and will forever miss out on because I didn't know an NPC standing within a group of 5 other NPC's had a Quest for me. Link to comment Share on other sites More sharing options...
HaikenEdge Posted November 5, 2010 Share Posted November 5, 2010 Would totally be useful. Link to comment Share on other sites More sharing options...
fronzelneekburm Posted November 5, 2010 Share Posted November 5, 2010 Technically hard to do. Of course you could add an image space modifier and add a unique tag at quest related NPCs, but it would be hell of work and be barely useful. Most NPCs that have "a name" usually are included in Quests somehow, so i can't see how this would be too useful. Link to comment Share on other sites More sharing options...
lazien Posted November 5, 2010 Share Posted November 5, 2010 There's a full list of side-quests here: http://fallout.wikia...ngs_Side_Quests But a Quest that marks all of them on the map would be cool. Especially if it checked to see if they're completed/active/unstarted. Alternatively, a quest that marks all inconsequential sites; that are there purely for exploring and looting and won't interfere with any quests; for modders. Link to comment Share on other sites More sharing options...
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