sparda10 Posted February 17, 2015 Share Posted February 17, 2015 Hi everyone I was trying to edit the meshes of the "Ayane Armor CBBE" because it had some clipping this is what I did: 1. Open 3ds Max 2009. 2. Import the "AyaneArmor_0.nif" file. 3. Modify the shape until the clipping is gone. 4. Export again as .Nif 5. Open .nif on Nifskope and fix the texture path of each Nitrishape from the "BSShaderTextureSet" section. But when I open it on skyrim the textures are all glossy and messed up, here is a screenshot of what I mean http://static-2.nexusmods.com/15/images/110/3779157-1424198654.jpg Here is the Original Mod https://mega.co.nz/#...15MnEwllq45Ci9E And here are the meshes I modified https://mega.co.nz/#...RQucKbXmS7G8Eq0 Can anyone please help me? I rather not having to use blender or anything else besides 3ds max and nifskope it was already a pain to get the right versions of the programs and the plugins Link to comment Share on other sites More sharing options...
sparda10 Posted February 18, 2015 Author Share Posted February 18, 2015 anyone? Link to comment Share on other sites More sharing options...
VAultMaN30 Posted February 21, 2015 Share Posted February 21, 2015 (edited) You can follow this tutorial (also make sure that in "NiTriShapeData" of model that you've changed, the "BS Num UV sets" is set in 4097 - it's necessary for normalsmap to work properly). Edited February 21, 2015 by VAultMaN30 Link to comment Share on other sites More sharing options...
Kraeten Posted February 22, 2015 Share Posted February 22, 2015 Open the .NIF in Nifskope, and under NiTriShapeData find "BS Num UV Sets". Change the value from 1 to 4097. Now look up at the NifSkope menu bar and under Spells scroll down to Batch, then click Update All Tangent Spaces. Now save. This should sort out your problem. Link to comment Share on other sites More sharing options...
Recommended Posts