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Messed up textures after exporting .nif from 3ds Max


sparda10

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Hi everyone I was trying to edit the meshes of the "Ayane Armor CBBE" because it had some clipping this is what I did:



1. Open 3ds Max 2009.


2. Import the "AyaneArmor_0.nif" file.


3. Modify the shape until the clipping is gone.


4. Export again as .Nif


5. Open .nif on Nifskope and fix the texture path of each Nitrishape from the "BSShaderTextureSet" section.




But when I open it on skyrim the textures are all glossy and messed up, here is a screenshot of what I mean



http://static-2.nexusmods.com/15/images/110/3779157-1424198654.jpg



Here is the Original Mod



https://mega.co.nz/#...15MnEwllq45Ci9E




And here are the meshes I modified



https://mega.co.nz/#...RQucKbXmS7G8Eq0




Can anyone please help me? I rather not having to use blender or anything else besides 3ds max and nifskope it was already a pain to get the right versions of the programs and the plugins


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Open the .NIF in Nifskope, and under NiTriShapeData find "BS Num UV Sets". Change the value from 1 to 4097. Now look up at the NifSkope menu bar and under Spells scroll down to Batch, then click Update All Tangent Spaces. Now save. This should sort out your problem.

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