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FO4 wishlist.


ZippyDSMlee

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Decided to post here since it looks like it has more traffic than FO3, also it would be nice if the game series forums had a general discussion section for all the games in a series....

 

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This gave me the thought starter of stuff I would like to see.

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http://vault-tec-inc.blogspot.com/2015/02/fallout-4-wishlist.html

 

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Stats and attributes must not be watered down or handicapped, at the very least leave the hard code in so it can be put back in…

 

 

Hit location hit location hit location based on a few factors and weapon range, hitting legs and head can tends to stagger or trip a target the more armor or specific perks they have the harder it is, I’d say you will need a dual critical system, one for effect (stagger, knock back, knock out/sleep, trip,ect) one for critical damage plus effect. One thing I noticed in the beth games is after a certain point having critical effect and damage on the same roll and having it easy to generate can make you so over powered it’s not funny if you halve the critical rate for effect and halve it again damage plus effect should take a bit longer to get to the same god of lulz point you do in other beth games even with the mod/upgrade system.

 

 

Multi ammo types with an ammo type quick menu like you have for weapons.

 

 

Alot of equipment out of the box, would be nice if they did randomly generated equipment via equipment stat lists then have 3 sliders in the menu based on general quality, high quality rarity and loot drop rate, this way you have mid to high quality with low drop rate like most TES/FO titles or for me I want high drop rate with rare higher quality stuff popping up.

 

 

 

Throwing, hand to hand and most of the other discarded skills returned to us at least in the hard code so it can be easily implemented in user mods…

 

 

 

Drugs that act like drugs from FO 1-2 with worse side effects and not handicaped BS that makes them useless……

 

 

Grenade quick button and a way to implement a quick kick button would be nice.

 

 

Upgrade/Mod system in game, all equipment should be moldable and all mods should be moldable as so you can try give X equipment X mod, tho there should be a compatibility system like certain mods that enhance vision stats would have low compatibility with armor, non-head accessories and gun’s, but if you have high skill and luck a 1 to 20 in 100 at successful modification would become 50-70 in 100. Same for trying to convert nonsensical melee/armor mods to a gun or range weapon mod. Removing and combing mods are more tricky and have a high fail rate which destroys the mod and or attached equipment, if successful there’s a 50% chance to degrade the weapon.

 

 

Fast travel and vehicles should be left up as an option(I did enjoy Rage so it’s not that offensive to me) but it would be nice if it could randomly generate encounters better than other beth games, maybe break a cell into quadrants and use some sort of time/travel scale to place the PC into them based on starting and ending points. Luck and a skill/perk could play a role in encounters too just to mess with you ala FO1-2 ^^

 

 

Encounters need to be randomly generated far outside of sight, basically have a 2 tier system, when you get in an area the cells around you that are out of max sight randomly load pre encounter data, only when you get closer do the pre-loaded encounter cell the encounter will initialize and the models and stuff appear. Encounter data is loosely kept and re rolled as needed to keep good encounter rate flow.

 

 

 

Random locations kind of like FO 1-2, basically story locations are loosely in the area you are told they are in, however other locations have greater variance in their location. It should not be too hard to place entrances around as a whole unit that’s easily placeable on terrain tho some terrain will have to be smoothed out or given unique data in order for stuff to be easily swapped in. This could be expanded to moveable enemy encampments and terrain features. Tho I bet this would almost double dev time for map building ><

 

 

Survival mode with harsh food, addiction, disease, environment(heat/cold/rad,ect) settings, might offer 3 or 4 levels of this or give each a slider so people can easily customize the game to taste. Limb damage, treatment and negative effects should be on its own slider. This way the default “normal” game will be the normal lulz fest so most can enjoy dicking around in a sand box while others can adjust the sliders and make a semi balanced game out of it rather than a mindless lulz fest like Skyrim….

 

 

Overhauled vasts mode that is more like FO1-2, this would require a reworked AP system, probably degrade AP in real time in combat mode on movement and action, AP effects damage and accuracy, the more you have the better you do.

 

 

PS: I do not care about story, graphics or engine I want a 50+ hour game to act like one not a mindless lulz fest…. Think MMO with options to easily make or earn an over powered character.

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Only one wish: Give it to Obsidian, Bethesda, you cannot into Fallout.

 

This^^^^^

 

The best we can hope for is that they don't start stripping things out like they have with the Elder Scrolls, I've completely given up expecting any depth from Bethesda.

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