Pob Posted October 15, 2003 Share Posted October 15, 2003 Haven't made many custoim ones yet (my mage is has no cash and the main character is a fighter). But when I do will prob go for a damage/soul trap combo, maybe with some weakness in there as well (at range in an area), swift swim/water breathing for going underwater, a long duration night eye and may be some combined summons for lots of creTURES (but need to get conjuration up first). Tried a summon soul trap combo, but it didnt work (thatrs a seperate thread) Link to comment Share on other sites More sharing options...
Malchik Posted October 15, 2003 Share Posted October 15, 2003 Well, IMO Pob, you'd do better to use things like water walking, water breathing, night eye and such like in permanent enchantments on the clothes you wear. You keep your magicka and don't have to worry about potions. You can explore, caves, wrecks, grottoes and the sea bed to your heart's content. (And collect a lot of pearls from the latter.) What I'd most like someone to invent is a spell that will annihilate all cliff racers for several miles radius. I'm at too high a level to worry about the wretched things harming me. It just gets a bit repetitive having to stop to hear gibber, slash, squawk, thunk every second or two. Link to comment Share on other sites More sharing options...
Pob Posted October 15, 2003 Share Posted October 15, 2003 Well, IMO Pob, you'd do better to use things like water walking, water breathing, night eye and such like in permanent enchantments on the clothes you wear. You keep your magicka and don't have to worry about potions Absoutley and I will do, but I plan to use the spells as an interim measure till I get some grand soul gems to put those Golden Saints in (and am hard enough to kill one). Esp Night Eye, great spell, but rubbish durations, you keep having to recast to often. Link to comment Share on other sites More sharing options...
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