Ordoggie Posted November 6, 2010 Share Posted November 6, 2010 I'm sure someone already has realized the potential of FNV with the faction, but to greatly expand on it. High Level Summary:There are capture points(Towns, Caravan dealers, Manufacturing Plants ECT) Caravans could be used to ship the supplies that are generated from capture resource wells E.G. as weapons, armor manufacturing, water, chems ETC. The manufacturing places once captured could make these resources and use the caravans to ship them to the Faction HQ, allowing for caravan high-jacking. Manufacturing facilities could be upgraded with caps made from faction's budget, as well as towns maybe road, guards, power lines, water pipes ETC. Towns could be taken over and each town could have a unique resource, like Good Springs for water, Helios-one for your electricity ETC. Factions would actively fight each other for resource and attempt control the entire map and occasionally factions that have been pushed out of a HQ will come back from off the map to try to capture a foothold and try to expand again. Just a pipe dream. Link to comment Share on other sites More sharing options...
MerceAR Posted November 6, 2010 Share Posted November 6, 2010 Mmmm,yeah,this with enclave commander mod could make the ideal mod,but seems WAY TOO HARD TO SCRIPT,maybe a team will be willing to take up the hob Link to comment Share on other sites More sharing options...
Recommended Posts