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Companions should require medical attention too.


Mazdek

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It really bugs me that companions don't ever seem to need healing. Maybe its a function of being set essential?? I remember in F3 they'd limp along behind you until you gave them a stimpack, that was cool. Until the passive combat setting actually works I refuse to not use setessential mods, but they should still require healing.
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Even on hardcore mode, they will heal up automatically after battles. You only really have to apply stimpaks to them in the middle of battle - if you can spare the time to micromanage them at all.

 

I never used companions in FO:3, they were nigh useless there. I'm finding them much more useful in FO:NV though... mostly because some of them have quests that won't trigger until you drag them across the map.

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Thought I'd drag this post back to the top instead of creating a new one, I'd really appreciate a mod that would make my NPC's wounds not vanish the second I finish combat. It's actually the reason I didn't use them during this play through, it just feels a lot like cheating even on very hard / hardcore. Is anyone onto this?
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