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Kethruch

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To answer Acoran first -

The system is very realistic, and I will describe injuries such as bleeding wounds, sprains, broken bones, etc. On the bad side, however, there is a chance (though really small) that a 1st level character can take out a 20th level with a single blow. The system uses critical hits based on weapon type used and armor worn.

Channeling as a spell type is power that comes from some being (usually deific in nature) that the caster can use to affect things. Mentalism is the use of mind-based magic, where the power comes from the caster.

I have upwards of 50 of what most would call "main quests", and hundreds of minor ones. You will choose the direction in which you want to go, though I will leave you hints as to what's available. There is no "ending" of the game as I see, just a completion of the task you are on to go to the next one.

In the beginning, the party should stay together until they can feel out the area. Once you are established, I have no problem splitting (if, for example there's more than one quest that individual players want to do).

For Fistendantilus - sorry, no Kender. You can double as a mage/bard no matter what race, but the advancement will be slow. The turns work themselves out. We probably can't all get together at the same time, so I'll be running turns every day or so. The turns can either be simple quick things or very complex things, depending on how much info you can give me on how your character is reacting. I've run on e-mail before. Definitely make use of Private Posting - we can hold a virtual conversation on what's going on if you have questions.

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There are some documents that are available at your request:

 

Building description and equipment cost list

Orders of the world (fighting and other orders)

History of Arcangel (the first 600 years at least)

Map of The Kingdom of Toof (jpg file - if anyone knows how I can post it, it would be great)

 

Arcangelican Calendar

Arcangelican Pantheon

Description of the Human Kingdoms

General Information

Map of all Arcangel (large jpg file)

A description of Combat

A description of how magic will work

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  • 3 weeks later...

Please don't get me for thread necromancy. I've gotten several PMs and e-mails about interest and questions so I figured I'd answer some of the more common here.

 

The characters should be described as fully or lightly as you wish. If you just want to tell me that you want to be a human fighter - fine. Please nothing way out of the norm, like requesting a vampire, other creature, or a race that you create.

 

The battle rules are fairly specific and somewhat gory. All you need to do however, is give me a weapon that you are swinging and the target(s) that you are trying to hit.

 

For spells - don't make them up yourself. The spells don't work the same way as Morrowind. To get powerful spells, you need to learn the weaker ones first. Also, the more powerful spells are not easy to cast, so don't expect the spell to go off correctly very often.

 

There can be some play in the final outcome when you get your character, and some things will be left to you.

 

If you want an example, please look at the thread.

 

Please use the guidelines included in this post when you send your request for a character.

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so what your saying is that i can not be a Daemon

which is by description a Daedric Human

and if i can then heres my stats

 

Character Name: Jouko Akujin

Character Sex: Male

 

Rank statistics in order of importance:

1) Agility

2) Self Discipline

3) Constitution

4) Strength

5) Intuition

6) Reasoning

7) Memory

8) Empathy

9) Speech

10) Presence

 

1) Long Sword

2) 2 Handed Sword

3) Dagger

4) Blunt

5) My Hands

6) Magic

7) Spike Rings

 

1) Deceptive

2) Defensive

3) Healing

 

1) +10 weapons

2) +10 weapons

3) +10 weapons

4) Spells

5) +10 lore

 

I can use all elements of magic but they are slightly weaker then only having one or two different spells.

 

Do you worship a certain god? Yes

Jouko Akujin (my name) The Ancient God Of Evil, or Evil God Of The Ancients

 

 

i would also like to request:

Building description and equipment cost list

Orders of the world

History of Arcangel

Map of The Kingdom of Toof Arcangelican Calendar

Arcangelican Pantheon

Description of the Human Kingdoms

General Information

Map of all Arcangel

A description of Combat

A description of how magic will work

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Character Name: Eruánion

Sex: Male

Basic Description: (this is assuming i am a Half-Elf which i normally play as) He is tall, even for an Elf, with a strange complexion which meets somewhere between High Elf-golden and Dark Elf-grey/black. He has one blue eye and one blood-red eye, giving him a forbidding appearance. He has several scars in various places on his body, including one large sweeping cut along his left flank. He usually dresses in Light Armour, but disguises this with a large black robe that covers his head, face, and body.

 

Order of Desired Race

 

½ Elf (Dark Elf-High Elf)

Rohir

Cerenorn

High Elf

Human Other

High Man

Wood Elf

Fair Elf

Dwarf

Halfling

Gnome

½ Orc

Cerboean

 

 

Rank statistics in order of importance:

 

Self Discipline

Strength

Quickness

Constitution

Agility

Reasoning

Presence

Memory

Empathy

Intuition

 

What Character Class would you like?

 

Ranger (ie skilled in blades, bows, healing himself and others, and tracking game [or prey])

 

What is your rank of weapons types? List from favorite to least favorite

 

1-hand edged - swords, knives, etc.

missile - bows, x-bows

thrown - the ability to throw any weapon

2-handed - battle axes, 2-hand swords, etc

pole arms - spears, pole arms, halberds

1-hand crush - maces, hammers, hand axes

siege weapons - catapults, ballistae, etc.

 

If your character normally uses spells, rank type of spell you would prefer

 

Healing

Deceptive

Defensive

Offensive

Informative

Other

 

If your character class normally does not use spells, which type would you like to have a chance of picking up at very low power?

 

Elemental

Mentalism

Essence

Channeling

 

Background options:

 

Eruánion is a complex character (sorry). He was born a half-elf, and shunned by his fellows. His parents raised him to learn and love the lore of the world, and trained him to be deadly but honourable with his weapons. He has a weak point against mages, because he has little to no skill in this area, but being an Elf it is almost required of him. Apart from this flaw he is generally welcoming to all races and classes, except for the obvious dislike of goblins all Elves have.

 

Final Options:

 

1 money roll

Tracking boxes

Longblade

Missile weapons (not crossbow)

Stats upping

Healing spell

 

Money: He carries only what is necessary to buy himself and others drinks in a tavern. He relys on his hunting skills to eat, and sleeps in the wild. He has little need for money.

 

Item: One-handed longblade

Spells: Basic healing spells on self and companions,

Some hiding spells, and Calm Creature spell

 

Do you worship a certain god?

 

No. He does not believe in gods, but instead prays to the memory of his ancestors to watch over him and those he cares for.

 

OOC - Like Maximus does in Gladiator

 

 

Edit - Is that accetpable? :innocent:

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  • 1 month later...

oops - I guess I did something silly......Time for take 2?

 

NAME: Portia

Race:

  • 1/2 elf
  • Grey Elf
  • Dwarf
  • Other human
  • Rohir
  • Cerboean
  • Cerenorn
  • If none of the above, Human

  • Intuition
  • Constittuion
  • Agility
  • Strength
  • Empathy
  • Qucikness
  • Presence
  • Memory
  • Self Discipline
  • Reasoning (looks like I'm naturally low in this to start.....)

I'll PM you a class

 

1-hand crush

missile

1-hand edge

2-handed

pole

thrown

missile artillery

 

Spells -

 

the same order you have them in

 

Whatever you think best for the rest - I'll do a history later

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No problem, Melisande. If you have any other questions, please feel free to contact me. I'll do my best to work out the final kinks with you if you want. Feel free to post however much or little that we've discussed.

 

A few notes to others:

 

if you want me to do what I think is best, please give me some parameters. The system allows for just about anything. "I am a fighter. I want the background to be the best for a fighter" might not get you what you want because I might take that to mean that you want your weapon stats to be as high as I can get them. you might have thought that it would be a more rounded character.

 

Hobbies you can think of and quirks (not major ones) in your background can make your character come alive, and make the process of creating your character easier for both of us.

 

thanks

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  • 2 weeks later...

Here is the sample character sheet I promised in Arcangel II - should have thought to do this earlier

 

NAME: Bellerophon

Race: Human

Profession:Warrior Mage

Level: 1

Experience: 10,000

Development Points: 78

Social Class: Serf

Father’s Occuptn: Horsehandler

Sibling Rank: 4th

Inheritance Rank: 4th

Family Status: Black Sheep

Family Holdings: None

 

Money:

Mithril:

Gold:

Silver: 5

Bronze:

Copper:

Tin:

Hit Points: 60

Encumbrance:

Exhaustion: 57

 

Base Rate: 50

Initiative Bonus: 0

Combat Move: 3

 

Status: 2

Home Kingdom: Toof

Home Province: Amaranth

Home Town: Amaranth

Birthday:

Year:

Age:

HP Recovery/night: 6

SP Recovery/night: 5

Enc Act

Armor Type: 19 19

Shield Bonus: 0

TOTAL DB: 0

 

Height: 6’ 0”

Weight: 175

Build: Average

Eyes:

Hair:

Other:

STAT BON

CONSTITUTION: 92 +6

AGILITY: 99 +9

SELF DISCIPLINE: 91 +7

MEMORY: 56 +0

REASONING: 62 +0

STRENGTH: 97 +10

QUICKNESS: 48 +0

PRESENCE: 33 +0

EMPATHY: 90 +5

INTUITION: 54 +0

APPEARANCE: 49

 

SKILL

AWARNESS

PERCEPTION:

Alertness 20

Sense Ambush -1

SEARCHING:

Detect Traps -1

Lie Perception -1

Locate Hidden -1

Observation 17

Poison Percept -1

Read Tracks -1

Surveillance -1

Tracking -1

SENSES

Direction Sense -1

Reality Aware -1

Situation Aware -1

SLA -1

Sense Aware -1

Time Sense -1

 

SUBTERFUGE STEALTH

Hiding 21

Pick Pockets 3

Stalking 21

Trickery 3

SUBTERFUGE MECHANIC

Camouflage -4

Disarm Traps -4

Disguise -4

Counterfeiting -4

Forgery -4

Hide Items -4

Pick Locks -4

Set Traps -4

Build Traps -4

Use Poison -4

Remove Poison -4

SUBTERFUGE ATTACK

Ambush 3

Silent Attack 3

 

COMBAT MANEUVER

Adrenal Deflect -4

Mounted Combat -4

Quick Draw -4

Reverse Stroke -4

Subdual -4

Swashbuckling -4

Tumble Evade 9

Two Weapon (I) 9

Two Weapon (II) 9

Weapon Style (Bas) -11

Weapon Style (Bas II)-11

Weapon Style (Adv) -11

Weapon Style (Adv II)-11

Missile Deflect -13

SPECIAL ATTACKS

Brawling -4

Disarm foe (armed) -4

Disarm foe (unarmed)-4

Jousting -4

SPECIAL DEFENSES

Adrenal Defense 22

Adrenal Toughness 22

OUTDOOR

OUTDOOR ANIMAL

Animal Handling 5

Animal Healing 5

Animal Mastery 5

Animal Training 5

Driving 5

Herding 5

Riding-horse 23

Riding-camel 5

Riding-other 5

OUTDOOR ENVIRONMENT

Caving -4

Foraging -4

Hunting -4

Star Gazing -4

Survival - Forest -4

Survival - Mountain -4

Weather Watch -4

 

SCIENCE/ANALYTIC

SCIENCE – BASIC

Basic Math -30

Research -30

SCIENCE – SPECIALIZED

Advanced Math -30

Anthropology -30

Alchemy -30

Astronomy -30

Biochemistry -30

Psychology -30

 

INFLUENCE

Bribery -26

Diplomacy -26

Duping -26

Interrogation -26

Leadership -26

Propaganda -26

Public Speaking -26

Seduction -26

Trading -26

CRAFTS

Drafting -14

Cooking -14

Fletching -14

Horticulture -14

Leathercraft -14

Metalcraft -14

Rope Mastery -14

Scribing -14

Service -14

Sewing/Weaving -14

Skinning -14

Stone-craft -14

Trapping -14

Wood-craft -14

Armoring -14

Blacksmithing -14

SELF CONTROL

Adrenal Balance 1

Adrenal Concentration1

Adrenal Landing 1

Adrenal Leaping 1

Adrenal Quickness 1

Adrenal Speed 1

Adrenal Stabilize 1

Adrenal Strength 1

Cleansing Trance 1

Control Lycanthropy 1

Death Trance 1

Frenzy 1

Healing Trance 1

Meditation 1

Mnemonics 1

Sleep Trance 1

Stunned Maneuver 1

 

URBAN

Contacting -30

Mingling -30

Scrounging -30

Streetwise -30

ARTISTIC ACTIVE

Acting -17

Dancing -17

Mimery -17

Mimicry -17

Music I -17

Music II -17

Poetic Improvisation -17

Singing -17

Tale Telling -17

Ventriloquism -17

 

ARTISTIC PASSIVE

Write Music -26

Painting -26

Poetry -26

Sculpture -26

TECHNICAL TRADE VOCATIONAL

Administration -30

Appraisal -30

Boat Pilot -30

Cartography -30

Evaluate Armor -30

Evaluate Metal -30

Evaluate Stone -30

Evaluate Armor -30

Gimmickry -30

Hypnosis -30

Advanced Mechanition -30

Midwifery -30

Navigation -30

Prepare Herbs -30

Prepare Poison -30

Siege Engineering -30

Tactics -30

 

TECHNICAL TRADE GENERAL

Begging -23

First Aid -23

Gambling -23

Mapping -23

Operate Equipment -23

Orienteering -23

Sailing -23

Tactical Games -23

Use Prepared Herbs -23

TECHNICAL TRADE PROFESSIONAL

Advertising -30

Architecture -30

Diagnostics -30

Dowsing -30

Engineering -30

Mechanition -30

Military Organization -30

Mining -30

Second Aid -30

Surgery -30

ATHLETIC –BRAWN

Athletic Games 22

Jumping 22

Power Striking 22

Power Throw 22

Weight Lift 22

ATHLETIC ENDURANCE

Athletic Games (E) 22

Distance Running 22

Rowing 22

Scaling 22

Sprinting 22

Swimming 22

 

WEAPONS

1-HAND EDGE

Broadsword 31

Longsword 68

Shortsword 49

Dagger 52

Katana 31

1-HAND CRUSH

Mace 43

Flail 43

Warhammer 43

Whip 25

2-HANDED

2-Hand Sword 51

Battleaxe 27

Quarterstaff 45

Katana 27

POLE

Pole Arm 21

Spear 39

Halberd 21

THROWN

Dagger T 48

Bola 24

Hand Axe T 24

MISSILE

Longbow 8

Shortbow -10

Lt Crossbow -10

Hvy Crossbow -10

Composite Bow -10

MISSILE ARTILLERY

Ballista -16

Catapult -16

Trebuchet -16

 

MARTIAL ARTS STRIKES

MA Strikes 34

Nerve Strikes 16

Boxing 16

Tackling 16

MARTIAL ARTS SWEEPS

MA Sweeps 33

Lock Holds 15

Blocking 15

Wrestling 15

MA COMBAT MANEUVERS

MA Style Basic 3

MA Style Bas II 3

Adrenal Evasion 3

MA Style Advanced 3

MA Style Advanced II 3

Blind Fighting 3

 

MANEUVER IN ARMOR

LIGHT ARMOR

Soft Leather 33

Rigid Leather 33

MEDIUM ARMOR 62

HEAVY ARMOR -83

 

ATHLETIC GYMNASTIC

Acrobatics 15

Athletic Games (G) 15

Climbing 15

Contortions 15

Diving 15

Flying 15

Juggling 15

Pole-Vaulting 15

Rappelling 15

Skating 15

Skiing 15

Stilt-walking 15

Surfing 15

Tightrope 15

Tumbling 15

LORE

LORE GENERAL

Culture Lore - Human 20

Culture Lore - Elven -4

Culture Lore III -4

History -4

Fauna Lore -4

Flora Lore -4

Heraldry 14

Philosophy -4

Region Lore - Human 20

Region Lore II -4

Region Lore III -4

Religion Lore – Local -4

Religion Lore II - Ord -4

Religion Lore III -4

LORE OBSCURE

Demon Lore 5

Devil Lore -13

Dragon Lore -13

Faerie Lore -13

Xeno Lore -13

Xeno Lore – Orc -13

 

LORE MAGICAL

Artifact Lore -13

Circle Lore -13

Planar Lore -13

Spell Lore -13

Symbol Lore -13

Undead Lore -13

Warding Lore -13

Divination Lore -13

Dream Lore -13

Dreamworld Lore -13

LORE TECHNICAL

Herb Lore -30

Lock Lore -30

Metal Lore -30

Poison Lore -30

Stone Lore -30

Trading Lore -30

 

LANGUAGES WRITE SPEAK

Common 22 22

Silvan -9 -9

Sindar -9 -9

Quenya -9 -9

Khuzdul -9 -9

Kuduk -9 -9

Gnommish -9 -9

Mentalist -9 -9

Channeling -9 -9

Essence -9 -9

Old High Numenorian -9 -9

Cithic -9 -9

Oldespak -9 -9

Elemental -9 -9

 

Lip Reading -9

Signalling -9

 

MAGICAL SKILLS

DIRECTED SPELL

Bolt -5

Cone -5

Ball -5

Cloud -5

Target -5

POWER AWARENESS

Attunement 15

Divination -4

Power Perception 15

Read Runes -4

POWER MANIPULATION

Channeling -21

Magic Ritual -21

Spell Mastery -21

Transcend Armor -21

 

POWER POINT DEVELOPMENT

10

 

SPELL LISTS

TOTAL SPELL POINTS: 10

COMBAT WAYS Bonus Range Warrior Mage Base

1)SNAP ATTACK 2 Self Allows caster to make an attack at the same time as the spell (i.e. before the combat phase begins) max OB for the attack is 90

2)SPLIT PARRY II -33 Self Caster may split his parry between two attackers this round without penalty

 

COMBAT ILLUSIONS Warrior Mage Base

1)BLUR 2 Self Causes caster to appear blurred to attackers, resulting in a +10 to DB

2)SHADOW -33 Self Target and items on him appear to be a shadow, hence almost invisible in dark areas, Adds +25 to +75 to stalk and hide skills

 

SPIRIT MASTERY Closed Essence

1)SLEEP V -3 100’ Causes target(s) to fall into a natural sleep. The first two rounds of sleep are magical and he cannot be awakened

2)CHARM KIND -33 100’ Target humanoid believes the caster is a good friend

 

NOTE: LEVEL OF SPELL (# TO LEFT OF SPELL NAME) IS THE SAME AS THE NUMBER OF POINTS TO CAST THE SPELL

 

ITEMS:

Longsword

Plate Mail (AT 19)

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