Kethruch Posted October 14, 2003 Author Share Posted October 14, 2003 To answer Acoran first - The system is very realistic, and I will describe injuries such as bleeding wounds, sprains, broken bones, etc. On the bad side, however, there is a chance (though really small) that a 1st level character can take out a 20th level with a single blow. The system uses critical hits based on weapon type used and armor worn. Channeling as a spell type is power that comes from some being (usually deific in nature) that the caster can use to affect things. Mentalism is the use of mind-based magic, where the power comes from the caster. I have upwards of 50 of what most would call "main quests", and hundreds of minor ones. You will choose the direction in which you want to go, though I will leave you hints as to what's available. There is no "ending" of the game as I see, just a completion of the task you are on to go to the next one. In the beginning, the party should stay together until they can feel out the area. Once you are established, I have no problem splitting (if, for example there's more than one quest that individual players want to do). For Fistendantilus - sorry, no Kender. You can double as a mage/bard no matter what race, but the advancement will be slow. The turns work themselves out. We probably can't all get together at the same time, so I'll be running turns every day or so. The turns can either be simple quick things or very complex things, depending on how much info you can give me on how your character is reacting. I've run on e-mail before. Definitely make use of Private Posting - we can hold a virtual conversation on what's going on if you have questions. Link to comment Share on other sites More sharing options...
Kethruch Posted October 17, 2003 Author Share Posted October 17, 2003 There are some documents that are available at your request: Building description and equipment cost listOrders of the world (fighting and other orders)History of Arcangel (the first 600 years at least)Map of The Kingdom of Toof (jpg file - if anyone knows how I can post it, it would be great) Arcangelican CalendarArcangelican PantheonDescription of the Human KingdomsGeneral InformationMap of all Arcangel (large jpg file)A description of CombatA description of how magic will work Link to comment Share on other sites More sharing options...
Peregrine Posted October 17, 2003 Share Posted October 17, 2003 Could I get a copy of the combat/magic descriptions? I may want to edit some stuff once I see the full rules. Email is [email protected] Link to comment Share on other sites More sharing options...
Kethruch Posted October 22, 2003 Author Share Posted October 22, 2003 I have a neighbor here who does not have a computer who is interested in joining. Does anyone object to his joining and posting through my link? Link to comment Share on other sites More sharing options...
Kethruch Posted November 12, 2003 Author Share Posted November 12, 2003 Please don't get me for thread necromancy. I've gotten several PMs and e-mails about interest and questions so I figured I'd answer some of the more common here. The characters should be described as fully or lightly as you wish. If you just want to tell me that you want to be a human fighter - fine. Please nothing way out of the norm, like requesting a vampire, other creature, or a race that you create. The battle rules are fairly specific and somewhat gory. All you need to do however, is give me a weapon that you are swinging and the target(s) that you are trying to hit. For spells - don't make them up yourself. The spells don't work the same way as Morrowind. To get powerful spells, you need to learn the weaker ones first. Also, the more powerful spells are not easy to cast, so don't expect the spell to go off correctly very often. There can be some play in the final outcome when you get your character, and some things will be left to you. If you want an example, please look at the thread. Please use the guidelines included in this post when you send your request for a character. Link to comment Share on other sites More sharing options...
Jouko Posted November 14, 2003 Share Posted November 14, 2003 so what your saying is that i can not be a Daemonwhich is by description a Daedric Humanand if i can then heres my stats Character Name: Jouko AkujinCharacter Sex: Male Rank statistics in order of importance: 1) Agility2) Self Discipline3) Constitution4) Strength5) Intuition6) Reasoning7) Memory8) Empathy9) Speech10) Presence 1) Long Sword2) 2 Handed Sword3) Dagger4) Blunt5) My Hands6) Magic7) Spike Rings 1) Deceptive2) Defensive3) Healing 1) +10 weapons2) +10 weapons3) +10 weapons4) Spells5) +10 lore I can use all elements of magic but they are slightly weaker then only having one or two different spells. Do you worship a certain god? YesJouko Akujin (my name) The Ancient God Of Evil, or Evil God Of The Ancients i would also like to request:Building description and equipment cost listOrders of the worldHistory of Arcangel Map of The Kingdom of Toof Arcangelican CalendarArcangelican PantheonDescription of the Human KingdomsGeneral InformationMap of all Arcangel A description of CombatA description of how magic will work Link to comment Share on other sites More sharing options...
loveme4whoiam Posted November 21, 2003 Share Posted November 21, 2003 Character Name: EruánionSex: MaleBasic Description: (this is assuming i am a Half-Elf which i normally play as) He is tall, even for an Elf, with a strange complexion which meets somewhere between High Elf-golden and Dark Elf-grey/black. He has one blue eye and one blood-red eye, giving him a forbidding appearance. He has several scars in various places on his body, including one large sweeping cut along his left flank. He usually dresses in Light Armour, but disguises this with a large black robe that covers his head, face, and body. Order of Desired Race ½ Elf (Dark Elf-High Elf)RohirCerenornHigh ElfHuman OtherHigh ManWood ElfFair ElfDwarfHalflingGnome½ OrcCerboean Rank statistics in order of importance: Self Discipline StrengthQuicknessConstitution AgilityReasoningPresence Memory Empathy Intuition What Character Class would you like? Ranger (ie skilled in blades, bows, healing himself and others, and tracking game [or prey]) What is your rank of weapons types? List from favorite to least favorite 1-hand edged - swords, knives, etc.missile - bows, x-bowsthrown - the ability to throw any weapon2-handed - battle axes, 2-hand swords, etcpole arms - spears, pole arms, halberds1-hand crush - maces, hammers, hand axessiege weapons - catapults, ballistae, etc. If your character normally uses spells, rank type of spell you would prefer HealingDeceptiveDefensiveOffensiveInformativeOther If your character class normally does not use spells, which type would you like to have a chance of picking up at very low power? ElementalMentalismEssenceChanneling Background options: Eruánion is a complex character (sorry). He was born a half-elf, and shunned by his fellows. His parents raised him to learn and love the lore of the world, and trained him to be deadly but honourable with his weapons. He has a weak point against mages, because he has little to no skill in this area, but being an Elf it is almost required of him. Apart from this flaw he is generally welcoming to all races and classes, except for the obvious dislike of goblins all Elves have. Final Options: 1 money rollTracking boxesLongbladeMissile weapons (not crossbow)Stats uppingHealing spell Money: He carries only what is necessary to buy himself and others drinks in a tavern. He relys on his hunting skills to eat, and sleeps in the wild. He has little need for money. Item: One-handed longbladeSpells: Basic healing spells on self and companions, Some hiding spells, and Calm Creature spell Do you worship a certain god? No. He does not believe in gods, but instead prays to the memory of his ancestors to watch over him and those he cares for. OOC - Like Maximus does in Gladiator Edit - Is that accetpable? :innocent: Link to comment Share on other sites More sharing options...
Melisande Posted January 5, 2004 Share Posted January 5, 2004 oops - I guess I did something silly......Time for take 2? NAME: PortiaRace:1/2 elfGrey ElfDwarfOther humanRohirCerboeanCerenornIf none of the above, HumanIntuitionConstittuionAgilityStrengthEmpathyQuciknessPresenceMemorySelf DisciplineReasoning (looks like I'm naturally low in this to start.....)I'll PM you a class 1-hand crushmissile1-hand edge2-handedpolethrownmissile artillery Spells - the same order you have them in Whatever you think best for the rest - I'll do a history later Link to comment Share on other sites More sharing options...
Kethruch Posted January 11, 2004 Author Share Posted January 11, 2004 No problem, Melisande. If you have any other questions, please feel free to contact me. I'll do my best to work out the final kinks with you if you want. Feel free to post however much or little that we've discussed. A few notes to others: if you want me to do what I think is best, please give me some parameters. The system allows for just about anything. "I am a fighter. I want the background to be the best for a fighter" might not get you what you want because I might take that to mean that you want your weapon stats to be as high as I can get them. you might have thought that it would be a more rounded character. Hobbies you can think of and quirks (not major ones) in your background can make your character come alive, and make the process of creating your character easier for both of us. thanks Link to comment Share on other sites More sharing options...
Kethruch Posted January 20, 2004 Author Share Posted January 20, 2004 Here is the sample character sheet I promised in Arcangel II - should have thought to do this earlier NAME: BellerophonRace: Human Profession:Warrior MageLevel: 1Experience: 10,000Development Points: 78Social Class: SerfFather’s Occuptn: HorsehandlerSibling Rank: 4thInheritance Rank: 4thFamily Status: Black SheepFamily Holdings: None Money:Mithril: Gold: Silver: 5Bronze: Copper: Tin: Hit Points: 60Encumbrance: Exhaustion: 57 Base Rate: 50Initiative Bonus: 0Combat Move: 3 Status: 2Home Kingdom: ToofHome Province: AmaranthHome Town: AmaranthBirthday: Year: Age: HP Recovery/night: 6SP Recovery/night: 5 Enc ActArmor Type: 19 19Shield Bonus: 0TOTAL DB: 0 Height: 6’ 0”Weight: 175Build: AverageEyes: Hair: Other: STAT BONCONSTITUTION: 92 +6AGILITY: 99 +9SELF DISCIPLINE: 91 +7MEMORY: 56 +0REASONING: 62 +0STRENGTH: 97 +10QUICKNESS: 48 +0PRESENCE: 33 +0EMPATHY: 90 +5INTUITION: 54 +0APPEARANCE: 49 SKILLAWARNESSPERCEPTION:Alertness 20Sense Ambush -1SEARCHING:Detect Traps -1Lie Perception -1Locate Hidden -1Observation 17Poison Percept -1Read Tracks -1Surveillance -1Tracking -1SENSESDirection Sense -1Reality Aware -1Situation Aware -1SLA -1Sense Aware -1Time Sense -1 SUBTERFUGE STEALTHHiding 21Pick Pockets 3Stalking 21Trickery 3SUBTERFUGE MECHANICCamouflage -4Disarm Traps -4Disguise -4Counterfeiting -4Forgery -4Hide Items -4Pick Locks -4Set Traps -4Build Traps -4Use Poison -4Remove Poison -4SUBTERFUGE ATTACKAmbush 3Silent Attack 3 COMBAT MANEUVERAdrenal Deflect -4Mounted Combat -4Quick Draw -4Reverse Stroke -4Subdual -4Swashbuckling -4Tumble Evade 9Two Weapon (I) 9Two Weapon (II) 9Weapon Style (Bas) -11Weapon Style (Bas II)-11Weapon Style (Adv) -11Weapon Style (Adv II)-11Missile Deflect -13SPECIAL ATTACKSBrawling -4Disarm foe (armed) -4Disarm foe (unarmed)-4Jousting -4SPECIAL DEFENSESAdrenal Defense 22Adrenal Toughness 22OUTDOOROUTDOOR ANIMALAnimal Handling 5Animal Healing 5Animal Mastery 5Animal Training 5Driving 5Herding 5Riding-horse 23Riding-camel 5Riding-other 5OUTDOOR ENVIRONMENTCaving -4Foraging -4Hunting -4Star Gazing -4Survival - Forest -4Survival - Mountain -4Weather Watch -4 SCIENCE/ANALYTICSCIENCE – BASICBasic Math -30Research -30SCIENCE – SPECIALIZEDAdvanced Math -30Anthropology -30Alchemy -30Astronomy -30Biochemistry -30Psychology -30 INFLUENCE Bribery -26Diplomacy -26Duping -26Interrogation -26Leadership -26Propaganda -26Public Speaking -26Seduction -26Trading -26CRAFTS Drafting -14Cooking -14Fletching -14Horticulture -14Leathercraft -14Metalcraft -14Rope Mastery -14Scribing -14Service -14Sewing/Weaving -14Skinning -14Stone-craft -14Trapping -14Wood-craft -14Armoring -14Blacksmithing -14SELF CONTROLAdrenal Balance 1Adrenal Concentration1Adrenal Landing 1Adrenal Leaping 1Adrenal Quickness 1Adrenal Speed 1Adrenal Stabilize 1Adrenal Strength 1Cleansing Trance 1Control Lycanthropy 1Death Trance 1Frenzy 1Healing Trance 1Meditation 1Mnemonics 1Sleep Trance 1Stunned Maneuver 1 URBANContacting -30Mingling -30Scrounging -30Streetwise -30ARTISTIC ACTIVEActing -17Dancing -17Mimery -17Mimicry -17Music I -17Music II -17Poetic Improvisation -17Singing -17Tale Telling -17Ventriloquism -17 ARTISTIC PASSIVEWrite Music -26Painting -26Poetry -26Sculpture -26TECHNICAL TRADE VOCATIONALAdministration -30Appraisal -30Boat Pilot -30Cartography -30Evaluate Armor -30Evaluate Metal -30Evaluate Stone -30Evaluate Armor -30Gimmickry -30Hypnosis -30Advanced Mechanition -30Midwifery -30Navigation -30Prepare Herbs -30Prepare Poison -30Siege Engineering -30Tactics -30 TECHNICAL TRADE GENERALBegging -23First Aid -23Gambling -23Mapping -23 Operate Equipment -23Orienteering -23Sailing -23Tactical Games -23Use Prepared Herbs -23TECHNICAL TRADE PROFESSIONALAdvertising -30Architecture -30Diagnostics -30Dowsing -30Engineering -30Mechanition -30Military Organization -30Mining -30Second Aid -30Surgery -30ATHLETIC –BRAWNAthletic Games 22Jumping 22Power Striking 22Power Throw 22Weight Lift 22ATHLETIC ENDURANCEAthletic Games (E) 22Distance Running 22Rowing 22Scaling 22Sprinting 22Swimming 22 WEAPONS1-HAND EDGEBroadsword 31Longsword 68Shortsword 49Dagger 52Katana 311-HAND CRUSH Mace 43Flail 43Warhammer 43Whip 252-HANDED2-Hand Sword 51Battleaxe 27Quarterstaff 45Katana 27 POLEPole Arm 21Spear 39Halberd 21THROWNDagger T 48Bola 24Hand Axe T 24MISSILELongbow 8Shortbow -10Lt Crossbow -10Hvy Crossbow -10Composite Bow -10MISSILE ARTILLERYBallista -16Catapult -16Trebuchet -16 MARTIAL ARTS STRIKESMA Strikes 34Nerve Strikes 16Boxing 16Tackling 16MARTIAL ARTS SWEEPSMA Sweeps 33Lock Holds 15Blocking 15Wrestling 15MA COMBAT MANEUVERSMA Style Basic 3MA Style Bas II 3Adrenal Evasion 3MA Style Advanced 3MA Style Advanced II 3Blind Fighting 3 MANEUVER IN ARMORLIGHT ARMORSoft Leather 33Rigid Leather 33MEDIUM ARMOR 62HEAVY ARMOR -83 ATHLETIC GYMNASTICAcrobatics 15Athletic Games (G) 15Climbing 15Contortions 15Diving 15Flying 15Juggling 15Pole-Vaulting 15Rappelling 15Skating 15Skiing 15Stilt-walking 15Surfing 15Tightrope 15Tumbling 15LORE LORE GENERALCulture Lore - Human 20Culture Lore - Elven -4Culture Lore III -4History -4Fauna Lore -4Flora Lore -4Heraldry 14Philosophy -4Region Lore - Human 20Region Lore II -4Region Lore III -4Religion Lore – Local -4Religion Lore II - Ord -4Religion Lore III -4LORE OBSCUREDemon Lore 5Devil Lore -13Dragon Lore -13Faerie Lore -13Xeno Lore -13Xeno Lore – Orc -13 LORE MAGICALArtifact Lore -13Circle Lore -13Planar Lore -13Spell Lore -13Symbol Lore -13Undead Lore -13Warding Lore -13Divination Lore -13Dream Lore -13Dreamworld Lore -13LORE TECHNICALHerb Lore -30Lock Lore -30Metal Lore -30Poison Lore -30Stone Lore -30Trading Lore -30 LANGUAGES WRITE SPEAKCommon 22 22Silvan -9 -9Sindar -9 -9Quenya -9 -9Khuzdul -9 -9Kuduk -9 -9Gnommish -9 -9Mentalist -9 -9Channeling -9 -9Essence -9 -9Old High Numenorian -9 -9Cithic -9 -9Oldespak -9 -9Elemental -9 -9 Lip Reading -9Signalling -9 MAGICAL SKILLSDIRECTED SPELLBolt -5Cone -5Ball -5Cloud -5Target -5POWER AWARENESSAttunement 15Divination -4Power Perception 15Read Runes -4POWER MANIPULATIONChanneling -21Magic Ritual -21Spell Mastery -21Transcend Armor -21 POWER POINT DEVELOPMENT 10 SPELL LISTS TOTAL SPELL POINTS: 10COMBAT WAYS Bonus Range Warrior Mage Base1)SNAP ATTACK 2 Self Allows caster to make an attack at the same time as the spell (i.e. before the combat phase begins) max OB for the attack is 902)SPLIT PARRY II -33 Self Caster may split his parry between two attackers this round without penalty COMBAT ILLUSIONS Warrior Mage Base1)BLUR 2 Self Causes caster to appear blurred to attackers, resulting in a +10 to DB2)SHADOW -33 Self Target and items on him appear to be a shadow, hence almost invisible in dark areas, Adds +25 to +75 to stalk and hide skills SPIRIT MASTERY Closed Essence1)SLEEP V -3 100’ Causes target(s) to fall into a natural sleep. The first two rounds of sleep are magical and he cannot be awakened2)CHARM KIND -33 100’ Target humanoid believes the caster is a good friend NOTE: LEVEL OF SPELL (# TO LEFT OF SPELL NAME) IS THE SAME AS THE NUMBER OF POINTS TO CAST THE SPELL ITEMS:LongswordPlate Mail (AT 19) Link to comment Share on other sites More sharing options...
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