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Mod Installation


Hanker109

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Hi! xa_chan: As requested I'm listing all the mods that I have installed in Oblivion and they are in the same order as they appear on the Launcher Data File: BattlehornEnhanced.esp, DLC BattlehornCastle.esp, DLC MehrunesRazor.esp, DLC Shivering Isles.esp, Knights.esp, Oblivion.esm, and last Reznod_Mannequin.esp. I included the Oblivion.esm in order to show the way they are in the Data File. I tried to install KvatchRebuilt_1-1-15412.7z but when I checked marked these files, when I started the game, the program became a black screen. When I unmarked them the game started normal. The DLCs installed themselves. By the way, I installed this game on Windows 7. I thank you for taking time to help me,so far, have learned a lot from your advice. I see that in many instances these mods require other mods or utilities like OOO, Cobl, OMOD, obmm, obse and the list keeps going, this is like driving in an unknown large city without a map. I just starting to learn about them. The whole thing that got me into this was when I added Battlehorn Castle Enhance it said I needed some mannequins and where to get it. Now I have a quest to collect all kinds of armor and dress the mannequins. I'm having more fun with this that going out and fight. Best regards, Nick

 

Okay, I see that you don't have many mods yet, which is good! I have more than 300 installed, and believe me, it's pure hell to make sure that everything runs smooth... But the experience I got from that makes me able to help you now, so I guess it was not totally useless... :D

 

My advice : really, really use Oblivion Mod Manager (for OMODs) BOSS and Wrye Bash. Those utilities will really help you a lot if you plan on installing other mods. Wrye Bash is a complex tool, but it's so powerful that it's really worth your time! Plus I know there are some guides on Wrye Bash on the TesNexus.

 

The load order is the key of everything and quickly, you'll see that the Oblivion Launcher doesn't allow you to really set it properly. The best is Wrye Bash. So, your problem with Kvatch Rebuilt could come from a wrong load order.

 

Also, be careful with Oblivion on Windows 7: don't install it in the default Program Files folder it gives you when you install. Instead, choose another place, because of the way Windows 7 deals with the Program Files folder. I personnaly put Oblivion in a C:\Games folder.

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Hi! xa_chan: I went to Tesnexus for the Wry Bash utility and Holly Cow! , there are 21 one files there, including Wry Bash Python. I downloaded the 289 archive full and the 290 update. I hope I downloaded the correct ones. I read somewhere that Oblivion could run up to 250 mods but you say you have over 300 of them. Is it too much to ask you for your favorite ones? After what you said I will uninstall Oblivion and install it back to the C:\Games folder as you said, this game crashes so much that I wonder how I'm still alive. I search for the meaning of OMOD but I can't find it, is it Oblivion Mods? I believe there should be a dictionary of all the Oblivion terms, abbreviations, etc. because they are so many and sometimes (for me most of the time) confusing. Well, now I going to reinstall the game. Thanks again, Nick
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Hi! Hickory I want to thank you for the help you have given me, I was a little bit confused so that is why I did not thank you before. I really appreciate your time in assisting me in getting this game going well. There are so many options that I'm crawling to learn all there is. Thank you again. Nick
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Hi! xa_chan: I went to Tesnexus for the Wry Bash utility and Holly Cow! , there are 21 one files there, including Wry Bash Python. I downloaded the 289 archive full and the 290 update. I hope I downloaded the correct ones. I read somewhere that Oblivion could run up to 250 mods but you say you have over 300 of them. Is it too much to ask you for your favorite ones? After what you said I will uninstall Oblivion and install it back to the C:\Games folder as you said, this game crashes so much that I wonder how I'm still alive. I search for the meaning of OMOD but I can't find it, is it Oblivion Mods? I believe there should be a dictionary of all the Oblivion terms, abbreviations, etc. because they are so many and sometimes (for me most of the time) confusing. Well, now I going to reinstall the game. Thanks again, Nick

 

Yes, you downloaded the right files for Wrye bash, but download alos the Wrye Bashy Python one, it contains all the utilities Wrye Bash needs to run correctly. Don't worry, the installation is very simple for python, it's an exe. For Wrye Bash, just unzip the contents in your /Oblivion folder (not the /oblivion/data one!).

 

It's true, Oblivion can run up to 255 activated mods, but Wrye Bash enables you to merge some of them so you can in fact have upt to 300-400 mods (that's the ultimate limit, it seems).

 

OMOD is the special file format used by Oblivion Mod Manager. In fact, you put the .omod file in your oblivion/data folder, load it with Oblivion Mod Manager and activate it. That way, if you're not pleased with the mod, the uninstallation process is much cleaner, because it will automatically remove the right files and only the right files.

 

My favorites mods? Hmmm, there are so many... In fact, I wrote a guide describing most of the mods I use, I did it for my friends and members of another forum, but the problem is that it's in french (because I'm french)... So, I don't know if you can read french... But at least all the mods listed in my pdf file are hyperlinked with the download sites (Tesnexus and PlanetElderscrolls) so, even if you don't understand french, you can click on the hyperlink and read the descriptions of the mods on internet. Tell me if you're interested!

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It's true, Oblivion can run up to 255 activated mods, but Wrye Bash enables you to merge some of them so you can in fact have upt to 300-400 mods (that's the ultimate limit, it seems).

 

OMOD is the special file format used by Oblivion Mod Manager. In fact, you put the .omod file in your oblivion/data folder, load it with Oblivion Mod Manager and activate it. That way, if you're not pleased with the mod, the uninstallation process is much cleaner, because it will automatically remove the right files and only the right files.

 

I'd just like to comment on the above snip.

 

Since you're talking about file limits and then you gave inaccurate advice as to where the actual .omod files go. It would be kinda silly to put the .omod of an installed or uninstalled mod in the data folder right? You'd be taking up two valuable spaces for the same mod if it's active, and one space if it's inactive, for no reason. Thus counting against your 400 limit. In fact the default location for OBMM is not even the data folder. The default location is Oblivion\obmm\mods. That's where your active or inactive .omod files should be. This way you don't clutter up your data folder. Then if you activate the mod it's only taking up one slot, for the actual .esp/esm files.

 

Just wanted to clear that up.

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It's true, Oblivion can run up to 255 activated mods, but Wrye Bash enables you to merge some of them so you can in fact have upt to 300-400 mods (that's the ultimate limit, it seems).

 

OMOD is the special file format used by Oblivion Mod Manager. In fact, you put the .omod file in your oblivion/data folder, load it with Oblivion Mod Manager and activate it. That way, if you're not pleased with the mod, the uninstallation process is much cleaner, because it will automatically remove the right files and only the right files.

 

I'd just like to comment on the above snip.

 

Since you're talking about file limits and then you gave inaccurate advice as to where the actual .omod files go. It would be kinda silly to put the .omod of an installed or uninstalled mod in the data folder right? You'd be taking up two valuable spaces for the same mod if it's active, and one space if it's inactive, for no reason. Thus counting against your 400 limit. In fact the default location for OBMM is not even the data folder. The default location is Oblivion\obmm\mods. That's where your active or inactive .omod files should be. This way you don't clutter up your data folder. Then if you activate the mod it's only taking up one slot, for the actual .esp/esm files.

 

Just wanted to clear that up.

 

 

Yup, it's true! I don't understand why I said to put them in the data folder... Anyway, you're right, the Oblivion\obmm\mods is the right path. Sorry for the inaccurracy!

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I can't believe it, I was born in Marseille, France in 1941. My mother and father were french from Eperney. I'm a senior but my mind is on the twenties and I love computer games, specially RPGs. I understand when people talk to me in French but I can't hardly read it. I tell you, the world is full of surprises, by the way my name is Dominique Charoy but everyone calls me Nick for short. Those mods make a lot of difference in the game, it's another world altogether and that with only 5 including the ones I bought from Bethesda. I uninstalled Oblivion and then reinstalled it again, as you suggested, by putting it in a folder in the Microsoft Games area. Before, the game would crash every 5 or so minutes but with the new installation the crashes are no more. I was reading about OBMM and it states that it converts mods to OMOD, is that true with all MODS? I took 2 mods, Faces and Invisible Ring and using this program I converted them to OMOD. I notice that there is padlock in front of the OMOD files. I'm very much interested in looking for those favorite mods. Best Regards, Nick
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I can't believe it, I was born in Marseille, France in 1941. My mother and father were french from Eperney. I'm a senior but my mind is on the twenties and I love computer games, specially RPGs. I understand when people talk to me in French but I can't hardly read it. I tell you, the world is full of surprises, by the way my name is Dominique Charoy but everyone calls me Nick for short. Those mods make a lot of difference in the game, it's another world altogether and that with only 5 including the ones I bought from Bethesda. I uninstalled Oblivion and then reinstalled it again, as you suggested, by putting it in a folder in the Microsoft Games area. Before, the game would crash every 5 or so minutes but with the new installation the crashes are no more. I was reading about OBMM and it states that it converts mods to OMOD, is that true with all MODS? I took 2 mods, Faces and Invisible Ring and using this program I converted them to OMOD. I notice that there is padlock in front of the OMOD files. I'm very much interested in looking for those favorite mods. Best Regards, Nick

 

Wow, a senior gamer! Very nice to have you amongst the RPG fans community, you prove that gaming has no age! :D

 

Yes, it is true that you can convert any mod in a OMOD format. I personnally use it a lot, because that way it installs and uninstalls cleanly things in Oblivion, and given the propency of this game to crash very often, it's priceless! ^_^ You just have to read carefully the procedure on how to convert a mod into a functional OMOD and that's all.

 

Here http://rapidshare.com/files/429917433/mods_Oblivion_COMPLETE_3_54.pdf you should be able to find my PDF about the mods. It's in french, but with a good dictionary you should be able to figure out what's what; in addition, the mods names are generally in english, and to access the download website you will just have to click on the name of the mod, thus allowing you to read a description in english. Tell me if you have been able to open it, okay?

 

Best regards,

 

Xavier

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