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Sewer hideout confusion


moonlightoverwater

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One of the things I love doing most is pocket-picking and getting away with it. They don’t even know I just robbed them!

 

Another equally exciting thing is to *not* get away with it, and running away, laughing hysterically, while the guards and your victim are chasing you down the street.

 

There’s a big difficulty that can come with it, though – you have to run towards the city exit, and there are usually one or two guards on duty standing right there, taking potshots at you. Another difficulty is when you have to run for miles through the wilderness until the guards finally stop chasing you. Great fun, but it can go on too long.

 

I’ve found that City Stealth Exits can help me a lot. I can climb over the wall, or run into a tunnel underneath it, or dive into a room that leads to outside. So far, I’ve never been followed into a stealth exit! Maybe the guards can't get in!

 

Another great thing to do is use the “sewer hideout” mods that are available. They’re a bit confusing because there are so many of them. And the name of the mod is not necessarily the name of the file you download or the name of the esp inside it, so you have to try to remember which esp belongs to which mod. I’m going to try and sort out the confusion, and you can listen in if you want, okay?

 

There’s “Sewer Hideout” which has a file called “Main File” so I put that next to my three other files that are also called “Main File”, and found an esp inside called “MarketSewerHideout”. If you go down the sewers from “Best Defence” it’s just along the passageway.

 

There’s also “IC Market Sewer Hideout” which has a file called “MarketSewerHideout” and the esp inside is called “IC MarketSewerHideout”. The entrance is hidden under a bush, so the guards don't see you go in, and it has a fence you can buy from and sell to. (The guards *can* follow you, so be quick, or just use it as a resting place.)

 

Then there’s “MarketSewerHideout” with a file and an esp, both called “spMarketSewerHideout”. It puts a doorway in the first room that you go to down the grate from the Market Place, leading to an extensive and useful hideaway, with an NPC who can train you in Marksman and sell you marksman stuff.

 

There’s also MarketSewerHideoutImprovement. It has nothing to do with the previous hideout, in spite of the name. It’s called “improvement” just because although it adds no new rooms, it adds really good hideout stuff to the first two rooms of the sewers in the Market District. Luckily, the file and the esp both have the same name (“improvement” on the end) which makes it easy to remember which mod the esp belongs to.

 

There’s also “Sewer Hideout”. The file is called “theundergroundhideout” and the esp is called “Sewerhideout”. It’s awfully cluttered, but there are chests and doors for security training, and a supply chest for thieves. It's in the Elven Gardens district.

 

There’s also a good, simple, uncluttered one in the Elven Gardens, but don’t download it yet. The bugs are still being worked out. For example you can get in, but you can’t get out. When you click on the exit, you get stuck in the wall on the other side, and you have to reload a previous save. It’s going to be great, though, so keep an eye on Sewer Retreat (35540). The file you download is also called Sewer Retreat, but the esp is called “Sewer Hideout”.

 

That's all the sewer hideouts Ive downloaded so far, but there's probably at least a dozen more on Nexus, and even more than that on the way. By the way, all of the above mods can be loaded without conflict, even the two that alter the first room down the Market sewers. And they are all just esp files, no other files to worry about. So if you ever decide you don’t want one of them, you just try to remember which esp is the mod you don’t want, and delete it. Simple! :)

 

Moonlight on the Water

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That's one of the reasons I try to make sure I have a useful name on my files. I'm working on a Sewer Hideout myself, but didn't include the Imperial City in my Unseen Exits because it's got such extensive sewers already.

 

The big trick seems to be to build a sewer hideout without loosing the dark, dank sewer feeling. The Market in particular seems to have a disproportionately small number of sewer exits to stores. There's only two, Best Defense and Main Ingredient.

 

Edit: Now that I think though, I did add a Rabbit Hole to the Imperial City, but it's quite a way from the market.

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  • 3 weeks later...

Someone has a bit of an obsession with the sewer! You do know what's in the water down there, right? ;-)

 

Giving guards the slip is a ton of fun. I don't have any sewer downloads, but have long used the entrance in The Best Defense as an escape route after killing Mario and Varnardo. The sewer there has some great bottlenecks for fighting multiple pursuing guards plus plenty of enemies to deal them the killing blow so you avoid the murder rap. I counted ten guard bodies down there at one time in the very first section with water in it.

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  • 2 weeks later...

@Moonlightoverwater: Thank you, I'm glad you're a fan of them. Amazing how an idle comment can spark something like that.

 

@Majikmonkee: I don't kill those two, but I do use the Main Ingredient as an exit, just go through the door, blast Ogier with a Parlyse spell and head for the basement. Do it fast enough and the guards can't get you. Those that do follow get a fog bomb. (Frost Spell with a huge area to make sure they get caught. Fire it at the floor as I leap off the stairs towards the exit.)

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