nicdude Posted November 7, 2010 Share Posted November 7, 2010 I would really appreciate it if someone would make a shotgun that used the vanilla grenade launcher's model. I'm always playing with the grenade launcher, thinking," Hey, wouldn't this be great as a beefy shotgun?" Anyway, I already tried to do this myself, but have had no luck because I don't have any knowledge of the GECK. Thanks ahead. -Kris Link to comment Share on other sites More sharing options...
MRG Posted November 7, 2010 Share Posted November 7, 2010 I would really appreciate it if someone would make a shotgun that used the vanilla grenade launcher's model. I'm always playing with the grenade launcher, thinking," Hey, wouldn't this be great as a beefy shotgun?" Anyway, I already tried to do this myself, but have had no luck because I don't have any knowledge of the GECK. Thanks ahead. -Kris Done. I made you 2 shotguns using the grenade launcher model. One uses the normal model, the other is using the Unique model. Both Shotty's fire 7 pellets per shot. ( Unless you use the Slugs of course, then just one round is fired ) To go with the whole breech load that the grenade launcher uses, I made it so that neither gun ejects shells, since there is no place for that weapon to eject shells. I looked through every reload option via the GECK, which was a lot of loading the game, to check to see which one looked the best for the model used, & the default grenade model looked the best. However, I can change it if you want. So just "image" if you will, that each round that you load, holds 5 charges. I used the standard grenade model reload visual to load the weapon. The weapon is powerful, but not god-like. I also have a nice critical that fits with both weapons. Both weapons come with a few rounds to get you through the next few battles. I also included a little special treat, that I feel fits with the "Look" of the weapon. You'll see what I mean. You can find it where the last guy stashed it prior to going into the Merchant store in Goodsprings to say he could not pay his bill. Since you are getting his stuff, that must mean.....?( Look around the outside of the building & bring your "Very Easy" lockpicks ) Hope you like it. -MRG Link to comment Share on other sites More sharing options...
nicdude Posted November 7, 2010 Author Share Posted November 7, 2010 These are great, but you used the grenade rifle model, not the grenade launcher. I ended up figuring out how to make the weapon on my own(I edited the Sturdy Caravan Shotgun), but I like what you did better than my mod, so I think I'll just edit yours. Thanks for the help, I really appreciate it. When I'm done editing, I'll send the .esp to you. Link to comment Share on other sites More sharing options...
MRG Posted November 7, 2010 Share Posted November 7, 2010 These are great, but you used the grenade rifle model, not the grenade launcher. I ended up figuring out how to make the weapon on my own(I edited the Sturdy Caravan Shotgun), but I like what you did better than my mod, so I think I'll just edit yours. Thanks for the help, I really appreciate it. When I'm done editing, I'll send the .esp to you. Aww crap.. I see what you mean now. I saw "grenade" & instantly thought of the grenade rifle. You meant the 2 handled Grenade launcher. the one that has the backpack. My bad. I'll make that for you right now. Easy, since I have everything else made. lmao.. brb.. -MRG Link to comment Share on other sites More sharing options...
nicdude Posted November 7, 2010 Author Share Posted November 7, 2010 I just did it. I changed the reload and attack animations accordingly. I'm not sure how much affect this will have on the gameplay, but I also changed the clip size to 4, and changed the reload/jam time to that of the grenade launcher. I don't know how to merge .esps, so I just saved it as a new one. Link to comment Share on other sites More sharing options...
MRG Posted November 7, 2010 Share Posted November 7, 2010 I just did it. I changed the reload and attack animations accordingly. I'm not sure how much affect this will have on the gameplay, but I also changed the clip size to 4, and changed the reload/jam time to that of the grenade launcher. I don't know how to merge .esps, so I just saved it as a new one. <<<LOL>>>I just finished it as well. Beat me to it. Post yours. I'd like to try it. Here is the edited gun I made for you. There are 2 varieties. -MRG Link to comment Share on other sites More sharing options...
nicdude Posted November 7, 2010 Author Share Posted November 7, 2010 I get a message saying that I'm not allowed to upload that type of file. Haha, I just tried your V2, and it's the wrong model again. The one I'm using is the actual GrenadeLauncher.nif. Thanks for all of the effort though, I really appreciate it, and I learned a lot from examining your mods.(I'm still pretty bad with the GECK, though. Link to comment Share on other sites More sharing options...
MRG Posted November 7, 2010 Share Posted November 7, 2010 I get a message saying that I'm not allowed to upload that type of file. Haha, I just tried your V2, and it's the wrong model again. The one I'm using is the actual GrenadeLauncher.nif. Thanks for all of the effort though, I really appreciate it, and I learned a lot from examining your mods.(I'm still pretty bad with the GECK, though. Add the .esp ( your mod ) into an archive, ( RAR ) such as like I did & you'll be allowed to upload it. Either way, enjoy & if I can answer any GECK ?'s, let me know. ( Provided they are SUPER simple lol ) I'm a total noob with it myself. -MRG Link to comment Share on other sites More sharing options...
nicdude Posted November 7, 2010 Author Share Posted November 7, 2010 Okay, cool. There is something I cant seem to figure out. After starting GECK, I click on FIle, then I click on Data. (I usually just like to edit existing .esp files, but when I enable them in GECK, I cannot save the changes to the file that I'm editing. It always says that the file is either a master[Which it is not] or it is in use) How do I just edit existing .esp files in geck without having to create an entirely new .esp? Link to comment Share on other sites More sharing options...
PerfectlyInSane Posted November 9, 2010 Share Posted November 9, 2010 Okay, cool. There is something I cant seem to figure out. After starting GECK, I click on FIle, then I click on Data. (I usually just like to edit existing .esp files, but when I enable them in GECK, I cannot save the changes to the file that I'm editing. It always says that the file is either a master[Which it is not] or it is in use) How do I just edit existing .esp files in geck without having to create an entirely new .esp? You need to set the file you want to be able save as the "active file"... When you are opening the esp click "Set as Active File" when the one you want to save to is highlighted. Link to comment Share on other sites More sharing options...
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