Akkikiri Posted November 7, 2010 Share Posted November 7, 2010 OK, i know how to copy creatures, how to modify their strengths and all that, but is there any way I could make a non-hostile creature that I can have follow me and wait when I want it to? Like a goblin or troll or something? Thank you in advance! Link to comment Share on other sites More sharing options...
Nealus Posted November 7, 2010 Share Posted November 7, 2010 Just add it to 'player' faction Link to comment Share on other sites More sharing options...
David Brasher Posted November 8, 2010 Share Posted November 8, 2010 You can't have dialog with creatures that aren't NPCs, but you can make an elaborate message box option script with them. You start the message box dialog by activating the creature. It is long and complicated, but you could include the follow and wait options and a few other orders if you wished. Link to comment Share on other sites More sharing options...
slygothmog Posted November 8, 2010 Share Posted November 8, 2010 Another much simpler way would be to use scripted spells ( I discovered this one day when i cast the wrong spell on a minatour and had it following me around like a love sick puppy ).The script was very simple and I had designed it for hostile NPC's not creatures....but it worked :blink: Link to comment Share on other sites More sharing options...
Akkikiri Posted November 8, 2010 Author Share Posted November 8, 2010 You can't have dialog with creatures that aren't NPCs, but you can make an elaborate message box option script with them. You start the message box dialog by activating the creature. It is long and complicated, but you could include the follow and wait options and a few other orders if you wished. Yeah, the message box deal is exactly what i'm trying to do! I just don't know how. I'm new to modding. Extremely new. And spells were off. I want a real follower/pet, not a temporarily brainwashed thrall. Link to comment Share on other sites More sharing options...
David Brasher Posted November 8, 2010 Share Posted November 8, 2010 Here is a script from Adense Epic Dungeon Update. Parts of it are inapplicable, and is simpler than what you desire. It basically just has the commands "follow" and "permanently dismiss" scn AEDOronSkeletonSCRIPT ; Oron the skeleton companion. You can dismiss him by activating him and ; using the menu. He is disabled when the quest is over so he won't follow ; you out of the dungeon. Short Working Short Choosing Short Choice Begin onActivate If GetStage AEDOron == 100 Set Choosing to -1 Set Working to 1 EndIf If GetStage AEDOron == 105 || Getstage AEDOron == 107 Messagebox "Oron: 'Farewell adventurer! Thanks for finding my bones!'" EndIf If GetStage AEDOron == 110 Activate EndIf End Begin GameMode If GetStage AEDOron == 100 Enable Endif If Getstage AEDQuest01 == 100 Disable Endif If Working Set Working to 1 If (Choosing == 0) Set Working to 0 Elseif (Choosing == -1) Messagebox "Oron: 'Whats up?'" "You are dismissed. I can make it from here. Thanks for the help." "Let's continue onward." Set Choosing to 1 Set Choice to -1 Elseif (Choosing == 1) If (Choice == -1) Set Choice to GetButtonPressed Elseif (Choice == 0) Setstage AEDOron 105 evp Set Choosing to 0 Elseif (Choice == 1) Set Choosing to 0 Endif Endif Endif End Begin Ondeath SetStage AEDOron 110 End Here is a link for a messagebox tutorial:Messagebox Tutorial Here is a link to a tuturial that talks about the AI packages and quest variable associated with making a companion:Simple Companion Tutorial Link to comment Share on other sites More sharing options...
Akkikiri Posted November 9, 2010 Author Share Posted November 9, 2010 Thanks a ton! :) Link to comment Share on other sites More sharing options...
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