eleglas Posted November 7, 2010 Posted November 7, 2010 I'm trying to add a condition to my stealth system when if your aiming it will disengage, and I'm not sure how to do it. I've made my stealth system with conditions in an effect, and I'm not sure if there is a condition for aiming something like IsAiming; or I might need to do something else; does anyone have an idea. Thanks guys
gsmanners Posted November 7, 2010 Posted November 7, 2010 With NVSE, you could always do the following: begin GameMode if IsKeyPressed 257 player.setav chameleon 0 endif end Or something like that.
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