gearuka Posted November 8, 2010 Share Posted November 8, 2010 Well, the load order has alwas been a black magic for me and I never managed to get it right on my own. Can you help me out? [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] CALIBR.esm[X] FOOK2 - Main.esm[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] FOOK2 - [DIK] DLC Improvement Kit.esm[X] Mart's Mutant Mod.esm[X] FOOK2 - Main.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Mothership Zeta.esp[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - No Floaters.esp[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Increased Increased Spawns.esp[X] Mart's Mutant Mod - Increased Spawns.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] MTC Wasteland Travellers.esp[X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] Fellout-pipboylight.esp[X] Overhead3PCamera.esp[X] MyFOOK2 - No Rape Victims.esp[X] MyFOOK2 - Black & White Tranquility Lane.esp[X] Lawbringer Boutnies Ver1.1.esp[X] RaiderMercenaryExpanded.esp[X] RaiderMercenaryExpanded[MMM].esp[X] Regulators Ride Again!.esp[X] merged.esp Link to comment Share on other sites More sharing options...
Fonger Posted November 8, 2010 Share Posted November 8, 2010 your version of MMM is muddled you are using a previous version simultaneously with the currently version. Hinty [X] Mart's Mutant Mod - Increased Increased Spawns.esp[X] Mart's Mutant Mod - Increased Spawns.esp[X] Mart's Mutant Mod - Master Menu Module.esp figure out what is wrong with this image Link to comment Share on other sites More sharing options...
gearuka Posted November 8, 2010 Author Share Posted November 8, 2010 Okay, I got the IIS under the IS itself. Anything else I should do or should I try it now? And uh, about MMM it's weird because I downloaded it right from the Nexus. Should i re-download and reinstall it? Link to comment Share on other sites More sharing options...
Twilightinsanity Posted November 9, 2010 Share Posted November 9, 2010 In the MartsMutantMod readme, or maybe on thier page you will find installation instructions, basically, if you use the master menu module you dont use most of the other esp's that come with the mod because those configurations are now changed in-game. If you un-check master menu module it may work for you, but I would recommend removing and then re-installing MMM using the FOMM and its package managers 'create from file' option. GL! Link to comment Share on other sites More sharing options...
gearuka Posted November 11, 2010 Author Share Posted November 11, 2010 I will do that. If anything goes wrong I'll post an update here but for now, thank you very much for help. Link to comment Share on other sites More sharing options...
gearuka Posted November 11, 2010 Author Share Posted November 11, 2010 I reinstalled the MMM with FOMM's package manager and rearranged my load order. The game is still crashing, right after the first intro slide with Bethesda logo. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] CALIBR.esm[X] FOOK2 - Main.esm[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] FOOK2 - [DIK] DLC Improvement Kit.esm[X] Mart's Mutant Mod.esm[X] FOOK2 - Main.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Mothership Zeta.esp[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] MTC Wasteland Travellers.esp[X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] Fellout-pipboylight.esp[X] Overhead3PCamera.esp[X] MyFOOK2 - No Rape Victims.esp[X] MyFOOK2 - Black & White Tranquility Lane.esp[X] Lawbringer Boutnies Ver1.1.esp[X] RaiderMercenaryExpanded.esp[X] RaiderMercenaryExpanded[MMM].esp[X] Regulators Ride Again!.esp[X] merged.esp Link to comment Share on other sites More sharing options...
Fonger Posted November 11, 2010 Share Posted November 11, 2010 you have esm's loading after esp's -- that's not a good idea. Link to comment Share on other sites More sharing options...
gearuka Posted November 11, 2010 Author Share Posted November 11, 2010 Unofficial Fallout Patch? Where should I put it exactly, then? Link to comment Share on other sites More sharing options...
Twilightinsanity Posted November 12, 2010 Share Posted November 12, 2010 Hey! You put ALL esp's someplace after the esm's, no matter what, it has to be that way in order to work, actually it might work with a masterupdate in any order, I dunno, but the mods were all written with the expectation of esm's coming first in the order, and esp's after them. But moving the patches down isnt your only problem. You are running FOOK and MMM together, and Im pretty sure they need patches to work together... They often need patches to work with lots of other stuff too. Try the FOIP at nexus: http://fallout3nexus.com/downloads/file.php?id=4968 I dont use FOOK, mostly because I like FWE better, but I do have a stable load order (mostly stable most of the time) that Im happy with as a base to slowly expand on with new quest and companions and stuff later on. I'll paste it here incase you'd rather switch than try to fix your problems with your current order. I built this load order with freshly downloaded files from the nexus less than a month ago, so Im sure its current as far as versions go. It loads without crashing or giving me any serious problems, and adds tons of stuff to the game. Its a lot more to DL but if you consider the time you must have spent on trying to fix your FOOKed up load order, and all the neat stuff youll get in-game, I think its worth it. (note: google search finds mods more accurately than the nexus search, I dunno why, but it does) It also never hurts to do a clean install, just to make sure everythings right... [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] Impervious Power Armour.esm[X] EVE.esm[X] CRAFT.esm[X] CALIBR.esm[X] xCALIBR.esm[X] Project Beauty.esm[X] StreetLights.esm[X] DCInteriors_ComboEdition.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Companion Core.esm[X] RobCo Certified v2.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] DarNifiedUIF3.esp[X] CRAFT - Activation Perk.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] StreetLights - Wasteland.esp[X] DCInteriors_DLC_Collectables.esp[X] CASM.esp[X] Ex Libris - PreWar Book Titles.esp[X] AdvancedReconGear.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] UPP - Quest Perks.esp[X] UPP - Experience Perks.esp[X] UPP - Beverage Perks.esp[X] ImmersiveHealth-LITE.esp[X] xCALIBRmunitions.esp[X] xCALIBRmunitions_FOSEnhancements.esp[X] TheFingerOfGod.esp[X] MoreMapMarkers.esp[X] UndergroundHideout.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[ ] FO3 Wanderers Edition - Followers Enhanced.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[ ] FO3 Wanderers Edition - Optional VATS Realtime.esp[ ] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] CRAFTable_WMKs.esp[X] WMK-RH IronSights.esp[X] CRAFT - Workbench and Crafting Expansion combined.esp[X] CRAFT - WCE Warmonger Addon.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] EVE - FWE with WeaponModKits.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - Project Beauty + FWE.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] RobCo Certified v2 Zeta Addon.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] Companion Core DLC Addon.esp[X] xCALIBRammo_FWE.esp[X] Mr Smith's Scrapyard.esp[X] RobCo Certified v2 Impervious FWE.esp[X] RobCo Certified v2 Omnipatch.esp[ ] RobCo Certified v2 Mechanist's Edition.esp[X] Dogmeat Leather Armor - CRAFT.esp[X] Stealthboy Recon Armor - CRAFT.esp[X] ThrowDagger for CRAFT.esp[X] TinCanCRAFTing.esp[X] CALIBR Ammo Schematics - CRAFT.esp[X] CALIBRxMerchant.esp[X] DIM TYPE3 conversions.esp[X] DIM TYPE3clothesRETAIL.esp[X] _R_Tribals.esp[X] xCALIBR_override_FWE5.esp[X] Merged Patch.esp Link to comment Share on other sites More sharing options...
gearuka Posted November 12, 2010 Author Share Posted November 12, 2010 Well, I have never tried FWE. I was playig FO3 before and had a good combination of mods and on this run I'm basicaly trying to get as close to it as possible. Gotta love FOOK2's new weapons. I might try your load order sometime soon, though. Looks pretty nice, too. @Update Jesus christ, still not working. One last look on the list please, I'm slowly getting tired of this. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] CALIBR.esm[X] FOOK2 - Main.esm[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] FOOK2 - [DIK] DLC Improvement Kit.esm[X] Mart's Mutant Mod.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] FOOK2 - Main.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Mothership Zeta.esp[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - FOOK2.esp[X] Mart's Mutant Mod - FOOK2 - DIK.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] MTC Wasteland Travellers.esp[X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] Fellout-pipboylight.esp[X] Overhead3PCamera.esp[X] MyFOOK2 - No Rape Victims.esp[X] MyFOOK2 - Black & White Tranquility Lane.esp[X] Lawbringer Boutnies Ver1.1.esp[X] RaiderMercenaryExpanded.esp[X] RaiderMercenaryExpanded[MMM].esp[X] Regulators Ride Again!.esp[X] mama.esp -- merged patch. I named it so because i forgot to delete the old merged.esp before launching FO3edit. Link to comment Share on other sites More sharing options...
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