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Guns using the wrong mesh/texture


nkorea

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I have been having a problem where a particular weapon, Colonel Autumn's 10mm pistol (I have TTW by the way) is using the wrong mesh and texture. What do I mean by "wrong" mesh and texture?

 

Well, I am using two mods that both change the same thing, before you tell me to change my mod load order, the two mods are Millenia's Weapon retexture project and this one right here: http://www.nexusmods.com/newvegas/mods/49100/?

 

To cut to the chase, that other mod includes an optional file that replaces Col. Autumn's 10mm pistol with that texture and mesh, yet Millenia's retexture mod also changes the 10mm pistol, which is the same thing (visually, because Fallout 3 unique weapons). Things get complicated because, I thought that changing load order would be the solution but it's actually not. Why is this the case? Because Millenia's mod doesn't use an ESP - changing load order isn't an option because it doesn't show up.

 

So, how would I make it so that the other mod uses its textures for Colonel Autumn's gun?

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If I understand correctly, you want the Enclave Colt 10mm Pistol to use the textures that are part of the mod. Correct?

 

Install the mod after you install Millenia's Weapon Retexture Project and it should overwrite the texture that is already installed. Don't forget, when you change a texture, toggle Archive Invalidation off then on again.

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The TTW version of the mod is probably out of date as TTW has been through several revisions since then and the name/id has probably changed so the weapon it is trying to replace has no reference.

 

You would have to open up in geck and set it to the new file entry.

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Oh! Micalov! You're the guy that made the mod anyways, didn't you? Maybe not, my memory isn't exactly that great.

 

I hate to ask this, but, I'm really new to Fallout: New Vegas modding (and PC gaming) in general, so I really don't know how I would go about changing the TTW plug-in. So forgive my noobiness :(. I suppose I can try but I doubt I will have much success. If I don't, well, I'll be here.

 

And M48A5, yes I did infact do that. The error still persists though :P

Micalov's reply seems to answer why that happens, though.

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...just like I predicted. Can't figure out how to use this intimidating beast of a program.

 

I hate to ask, but, maybe... has anyone else already made such a working .esp file? Can someone please do this?

 

GECK isn't working for me, when I open the .esp, nothing shows up in the Object Viewer, so I can't really change anything. Could someone release an unofficial patch or post the .esp?

Edited by nkorea
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