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Cybernetic Dawn 2 scripting help


OcularDissonance

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Okay so i wanna follow up cybernetic dawn with something simple, I just started editing meshes and have been messing with retexturing and editing the t-800 mesh that arrived on nexus a while ago, I did CD with mostly retexturing, I am totally noob at scripting and I need help knowing what type of scipts I need. The plan is for "Stainless Steel Afternoon" (working title) To have one terminator relentlessly following the player throughout the wasteland.

 

Once you pick up an item, I want it to trigger the arnold NPC to track and find the player and just start blasting when he see's it. Then on a death with no dismemberment I want another more damaged version of the npc to track and hunt down the player where ever he may be, maybe it waits a few in game days before it sets out. And this happens maybe 4-5 times before its just a hobbled and damaged skeleton that is un-killable but trapable, crawling after the player forever. This will leave room for me to plan outa continuation quest at a later date, when you finally kill the terminator it can lead to next chapter.

 

Ideally somone would make an esp for me and I'd just add sound files and meshes and we share credit or whatevs but if someone could alternatively guide me to how I might accomplish this mod I'd be happy.

 

Thanx! OCD

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What you're proposing sounds fairly simple. If I understand you correctly, what I think you'll need are several AI packages attached to your Arnold NPC to govern the "follow player around" commands (basic templates should be easy to find within existing AI packages for most of the commands) and probably a couple gameplay scripts to govern the swapping of the damaged versions for the next hunt. That's my initial impression, anyway. I'm still pretty new to the GECK so I'm sure there are way more experienced scripters that could help with this, but if you can't find any, I'd be happy to lend a hand.
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