Seox Posted November 10, 2010 Share Posted November 10, 2010 Hello, everyone :3 First of all, I have searched ALL OVER the forums for this and have found NOTHING. I googled. Nothing. I have done my best to find the answer elsewhere :< Basically, I am just getting into modding, and I was making a CQB training area - just the interior of a shack, with an armory. I put several weapons from other mods on those tables after loading them alongside FalloutNV.esm, and setting a new active file. I see them fine in the GECK, but in game NONE OF THEM ARE THERE. The only weapons that ARE on the tables/in the containers are vanilla weapons. I had the impression it had something to do with ESMs, but I made my CQB mod into an ESM and loaded last AND second, two different times, but no cookies. Any tips? Please and thank you! Link to comment Share on other sites More sharing options...
LadyMilla Posted November 10, 2010 Share Posted November 10, 2010 Hello, everyone :3 First of all, I have searched ALL OVER the forums for this and have found NOTHING. I googled. Nothing. I have done my best to find the answer elsewhere :< Basically, I am just getting into modding, and I was making a CQB training area - just the interior of a shack, with an armory. I put several weapons from other mods on those tables after loading them alongside FalloutNV.esm, and setting a new active file. I see them fine in the GECK, but in game NONE OF THEM ARE THERE. The only weapons that ARE on the tables/in the containers are vanilla weapons. I had the impression it had something to do with ESMs, but I made my CQB mod into an ESM and loaded last AND second, two different times, but no cookies. Any tips? Please and thank you! It is apparent that you place things in your shack from OTHER mods. This means that you need to make your own mod dependent on those other mods, that is, you need to add those other mods as master files to your own mod. Try this:a) use FO3edit to add those .esp files as master files to your mod. If you don't know how to do it, read this FO3edit Training Manual;b) save your mod, open GECK (it will load those .esp files automatically as masters) and place the weapons again. Now, once you saved your mod, the weaps should be visible in the game. Link to comment Share on other sites More sharing options...
Seox Posted November 10, 2010 Author Share Posted November 10, 2010 Thank you! Someone had told me something about editing the objects, then fixing the edits or something to make them appear as part of the main mod...any idea if/why that works? EDIT: The weapons show up this way, but first of all, about 90% of them are ONE Of the weapons: I will place a springield XD, an SVD, an M4, an M4 Patriot, an AK-47, and ALL OF THEM will be a SPas-12 in game. Only the XM8 and like one of he handguns are what they should be. The GECK shows them just fine, but in game they all get sex changes. After I save the file and test in game, then reload in GECK, they have all changed in the geck as well :\ Also, for some reason, there is no firing sound for half of these weapons. When I pick up the one in game that was placed with its original mod, it works fine, but when I put them in the shack and make them into my mod, they have no firing sound. Any help? Link to comment Share on other sites More sharing options...
Fallen_Angel2142 Posted March 19, 2011 Share Posted March 19, 2011 Thank you! Someone had told me something about editing the objects, then fixing the edits or something to make them appear as part of the main mod...any idea if/why that works? EDIT: The weapons show up this way, but first of all, about 90% of them are ONE Of the weapons: I will place a springield XD, an SVD, an M4, an M4 Patriot, an AK-47, and ALL OF THEM will be a SPas-12 in game. Only the XM8 and like one of he handguns are what they should be. The GECK shows them just fine, but in game they all get sex changes. After I save the file and test in game, then reload in GECK, they have all changed in the geck as well :\ Also, for some reason, there is no firing sound for half of these weapons. When I pick up the one in game that was placed with its original mod, it works fine, but when I put them in the shack and make them into my mod, they have no firing sound. Any help? I have this problem two with the sound not working for the weapons. i would love a fix to this. Link to comment Share on other sites More sharing options...
Recommended Posts