BulletSix Posted November 11, 2010 Author Share Posted November 11, 2010 thanks again :) if i put "activate" above the toggles, it works ... now is there a way to have a leveled creature that yields no (or one) xp when killed?i copied a creature entry for a feral ghoul, set it to leveled (because of damage-calculations and tryouts), so no altering the default "ghoulic experience" ;) ... but this one shouldn`t yield any ... Link to comment Share on other sites More sharing options...
Aragron Posted November 11, 2010 Share Posted November 11, 2010 Do you know how to create perks?An easy way is to create a hidden perk,every time you spawn the creature you add the perk to the player,when you de-spwan you remove.To do : on the perk entrys,select new then in entry points > adjust experience points > multiply value/set value to 0.if you want a sample,look at the perk "SwiftLearner". Link to comment Share on other sites More sharing options...
BulletSix Posted November 12, 2010 Author Share Posted November 12, 2010 again a big THANK YOU :) i put the perk adding/removing on an activator at the door of the range along with initially disabling and moving to the passive ref for every item (they spawned in the range sometimes) and now it works :)At first i had some problems if i loaded the game, used the range, left the house and came back. The ghouls were "warping" to the side, leaving the room on the third "hop" and weren´t seen again. Giving the ghoul a "guard"-A.I.-package to guard their reference point solved this. Making them immobile solved the problem of attacking me ^^This may be obvious but it wasn`t for me *g* Now i only need to leave my companions in the main room ... my range, my rules, my targets. Link to comment Share on other sites More sharing options...
Aragron Posted November 12, 2010 Share Posted November 12, 2010 to de-spawn the ghouls you can create a new cell,so they won't bother you. Link to comment Share on other sites More sharing options...
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