RideTheCatfish Posted November 10, 2010 Share Posted November 10, 2010 Is there a way to edit skill books so they give you more/less/different points when read? I can't seem to find any sort of way to do this in GECK. Thanks in advance. Link to comment Share on other sites More sharing options...
Aragron Posted November 10, 2010 Share Posted November 10, 2010 Perk "Comprehension". Use some Hidden perks. Link to comment Share on other sites More sharing options...
RideTheCatfish Posted November 10, 2010 Author Share Posted November 10, 2010 What I want to do is make it so a skill book permanently adds +3 Sneak and -1 Big Guns when read. If I were to attach a script to it, what would it look like? Link to comment Share on other sites More sharing options...
Aragron Posted November 11, 2010 Share Posted November 11, 2010 Ok... i never attached a script in a book/ingestible.. you need to try the Begin List http://geck.bethsoft.com/index.php/Begin .The script would be simple,just use player.modactorvalue guns -1;player.modav sneak 3 like: begin "Don't know... OnTriger maybe...?"player.modav guns -1player.modav Sneak 3 ;if the book gives +3 sneak,don't use this line.activateend Link to comment Share on other sites More sharing options...
rickerhk Posted November 11, 2010 Share Posted November 11, 2010 If the books in NV work the same as FO3, the player 'Equips' them scn SneakBookScript short iPlayerBG short iPlayerSN Begin OnEquip player set iPlayerBG to Player.GetAV Guns set iPlayerSN to Player.GetAV Sneak if (iPlayerBG > 0) Player.modav Guns -1 endif if (iPlayerSN > 97) if (iPlayerSN == 98)) Player.modav Sneak 2 elseif (iPlayerSN == 99) Player.modav Sneak 1 elseif (iPlayerSN == 100) ;Do nothing endif else Player.modav Sneak 3 endif ShowMessage MyCustomStatChangeMessage player.RemoveItem BookSkillSneak 1 1 ModPCMiscStat "Books Read" 1 END Link to comment Share on other sites More sharing options...
Aragron Posted November 11, 2010 Share Posted November 11, 2010 Ok... just a comment,your script is good but you don't need to check the Skill value . It is caped at 100,if you use the console to add 1000 to sneak the skill stop at 100 with no further effect. Link to comment Share on other sites More sharing options...
rickerhk Posted November 11, 2010 Share Posted November 11, 2010 Ok... just a comment,your script is good but you don't need to check the Skill value . It is caped at 100,if you use the console to add 1000 to sneak the skill stop at 100 with no further effect.That's good to know. I wasn't sure and haven't tried it. Link to comment Share on other sites More sharing options...
RideTheCatfish Posted November 12, 2010 Author Share Posted November 12, 2010 *disregard* Link to comment Share on other sites More sharing options...
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