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Driving me crazy...


xextremex

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Ok this is getting beyond frustrating. I cannot get anything to work to change the armor tints. I follow every single direction in all the read me files. I try to follow the wiki which returns no results because it uses different hex numbers so I cannot even find the correct area I need to edit. I've searched way too many random letters and numbers and I simply cannot find the area for EU!!!!! :wallbash:

Tried Patcher GUI. Tried UPK Decompressor. Tried HEX Editor. Tried Resource Hacker. Tried UE Explorer. Tried UModel. Hours and hours, days and days of just trying to change a few numbers that I know some of you could easily explain exactly how to do it. I'm not a complete moron. Really I'm not. But these wikis are in another language.

I try the mods written by wghost and rdngmikey. Everything says Success in PatcherGUI. In fact the log shows:

Writing backups to -\XCOM Enemy Unknown Modding\PatcherGUI/Backup/1424905944
Startup.upk saved to backup dir
Backup completed successfully

Executing external PatchUPK program:
"-\XCOM Enemy Unknown Modding\PatcherGUI/Binaries/PatchUPK.exe" "-\XCOM Enemy Unknown Modding\3.txt" "C:\Program Files (x86)\Steam\SteamApps\common\XCom-Enemy-Unknown/XComGame/CookedPCConsole"

PatchUPK
Opening package ...
Package file: C:\Program Files (x86)\Steam\SteamApps\common\XCom-Enemy-Unknown/XComGame/CookedPCConsole/startup.upk
Package opened successfully!
Searching for object named UnitPalettes.ArmorTint ...
Object found!
Relative offset: 0x00000158 (344)
Writing data chunk of size 0x00000068 (104) at
Scope: Object Data
Offset (absolute): 0x00749953 (7641427)
Offset (scope-relative): 0x00000158 (344)
Write successful!
Uninstall script saved to -\XCOM Enemy Unknown Modding\3.txt.uninstall1.txt

Mod applied successfully


(By the way this is a great, simple program to use, thank you). But you'd think successfully meant it would work. Five different mods, tried one at a time. None work. Game will not run. It immediately says Not Responding. I uninstall them and then the game loads fine. I've followed every single line in the Read Me file. Yes Disable Hash Check. Yes disable phoning home. Yes Enable ini loading. Yes the UPK is uncompressed. Yes I've done every single damn thing! Yes Steam is running offline.

Yes I have zero knowledge for modifying hex codes. But I've read through the same pages OVER and OVER and OVER. Please do not tell me to go read them.
http://wiki.tesnexus.com/index.php/Changing_colors_and_tints_-_XCOM:EU_2012
http://wiki.tesnexus.com/index.php/Color_Palettes_-_XCOM:EU_2012

http://wiki.tesnexus.com/index.php/Initial_soldier_appearance_-_XCOM:EU_2012

http://wiki.tesnexus.com/index.php/Adding_and_changing_art_assets_-_XCOM:EU_2012

 

All of it is starting to look the same. I've Decompressed, Unhashed, Deserialized, Patched. It's driving me insane. Why can no one just tell me exactly where the hex is. And in English please. No ANSI Hex container assets with primary and secondary tints in the deserialized palette with a reference code I have to figure out for the elements or property arrays...... just ENGLISH. Just "go straight here". None of that makes any sense to me. It tries to be explained in detail but it doesn't help at all when I cannot find the hex string to change!
Someone please please help me. Criticize me all you want that I cannot figure it out by myself. I'm just hoping one person can guide me. Because nothing is working!

Edited by xextremex
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Small font of the message makes my eyes hurt. So at first I couldn't read it properly.

 

As far as I can see, you still have your game inside 'Program Files' folder. Despite that readme strongly recommends to move it some place else.

 

As far as I remember, armor tint patches are for EW, not EU, so I won't be surprised if they won't work on EU. Those are actually two different games, so don't try to apply EW mod on EU unless mod readme specifically states it is compatible. (I don't really remember the whole story behind this as it was a long time ago, so I can't say for sure whether it'll work or not).

 

Another thing regarding armor tints. As readme says, "Disable hash check" option removes hash check for the three commonly used packages only. You need to use "Advanced -> Disable hash..." option to disable has check for startup.upk.

 

There are lot of simple mods, like "No Disappearing Corpses", for example. They are simple and confirmed to work by thousands of players. I suggest you start with this one. Move XCOM out of system protected folders, run PatcherGUI, disable hash check and phoning home and install just this one simple mod.

Edited by wghost81
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Oh sorry. How do I do the spoiler box?

 

Long post about not wanting to connect to steam and lose all my modifications

Yes! That did it!

 

As readme says, "Disable hash check" option removes hash check for the three commonly used packages only. You need to use "Advanced -> Disable hash..." option to disable has check for startup.upk.

 

Thought I did that. Maybe it was another file. I don't know. But this worked. Thank you, sir!! :D

Edited by xextremex
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Okay, so the "Advanced -> Disable hash..." is causing my game to freeze after missions when the skyranger flies back to base. It makes the game unplayable because I cannot get through the freeze. I restored all my files to get rid of the freeze because I did not know what was causing it. Later, right after Disabling the hash, it froze on the next mission again. Why would this happen?

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I always play in Offline mode. How do I do the spoiler tag? I could paste some of my log

I just noticed something.

"[0157.53] ScriptWarning: Accessed None 'm_kDesc'
XGGeoscape Command1.TheWorld:PersistentLevel.XGGeoscape_0
Function XComStrategyGame.XGGeoscape:SkyrangerTakeMission:006C
[0157.53] ScriptWarning: Attempt to assign variable through None
XGGeoscape Command1.TheWorld:PersistentLevel.XGGeoscape_0
Function XComStrategyGame.XGGeoscape:SkyrangerTakeMission:0080"

Command1.... as in Command1.upk? Is that supposed to be advanced disable hash too? Because I only did Startup.upk

Edited by xextremex
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There are tons of such warnings as XCOM scripts aren't very accurate. Most of the time they won't lead to anything bad, as UE is quite flexible in handling bad code (unfortunately, because it kinda encourages lazy programming).

 

If it is indeed a script problem, you will see Error, not Warning message in the log.

 

You can use pastebin.com for pasting the text and then just link it in your post.

 

Disable hash check without installing any mods and see if it leads to freezes. If not, then it's a particular mod that causes the problem. Again, I'm not sure the one you're using is EU compatible, so it's definitely worth checking.

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I played it clean and saved the log, hoping to compare. Then did the advanced hash check and had no issues this time. Then installed the armor tint mod. No issues. :ermm:
Any game-breaking issues I come across I'll get that info for you. Fingers crossed though

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