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Learning GECK, having an issue...


JuJooGuppy

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Alright, I apologize if this has been covered, I looked but I didnt find what I was looking for specificly, so here it goes... Very new to this, I haven't done any mod work in some time so I apologize as this is probably a really easy question..

 

I DL'ed a mod, works fine its a weapons pack addon, but I noticed right away some weapons needed stat adjustments. So, in GECK, I opened up the files(lets call it weapons1) which is a .esm file and set to Master File, which relies on FalloutNV.esm which I understand that.. I made the changes I wanted, and clicked save, which prompts me to make a new file as a .esp plugin. I saved it (MyEdits.esp) and tried the game, but alas my changes had no effect whatsoever. Am I doing something wrong here? Is there a way to save the changes directly to the original .esm file? Thanks a lot in advance.

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Well, damn, shame on me.. I didn't think about the fact I was using the NVMM, and it didnt automaticly activate the mod... Hah, I got my plugin to work.

 

Though, I am cruious, how do I make changes and save them directly to the .esm instead of making a plugin?

 

I knew it was a dumb thing going on, thanks in advance.

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