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Help- increase size of a world space


dasocksjunk

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YOu can. just open the heightmap editor and make more alterations to the area.

 

Can you post a screenshot of the heightmap editor you're using? I want to make sure I know what I'm talking about here..

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I know you can make a worldspace larger using the landscape editor. The problem is more like keeping from making it too large with dirty edits to the cells on the edges. I was working on a mod someone made with a small island, and I raised up lots of land from the sea floor and made it into a big island.
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  • 2 weeks later...

I know you can make a worldspace larger using the landscape editor. The problem is more like keeping from making it too large with dirty edits to the cells on the edges. I was working on a mod someone made with a small island, and I raised up lots of land from the sea floor and made it into a big island.

 

How do you make it larger with editor?

I have tried moving out the cells by just continuasly moving away from the boundry for ages but that added no extra cells to the heightmap

I need the heightmap to be much bigger

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ahh succes. By clicking the ovverveiw in heightmap, i can move to another batch of cells. I have another question.

 

When i try to save my heightmap is works.

 

When i shut it and save to the esp after the new landscape is created, it chrashes.

I have

 

1gb ati graphics

500gb hard drive

windows 7

intel 2.46 gh processor

3gb ddr 3 ram

Edited by dasocksjunk
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The crash is due to the CS not being able to handle more than a few quads at a time. The main game space is 4 quads. That's huge. That's as big as all of Cyrodill, the missing section of Elsewyer and Valenwood, and much of the surrounding areas. That's all you can create in a single .esp.

 

There are two ways of fixing this problem, and I haven't tried either one, so I can't vouch completely, but if you try them, let us know.

 

1. Turn your .esp into an .esm. That will contain the land you already made. Now make a new .esp based off it that adds even more land. Merge that into the .esm. Keep doing this until you have all the land you can possibly mod with.

 

2. Get TESAnnwyn. It's a command prompt based worldspace generator that makes not only the heightmap land, but also the distant LOD meshes and textures. It can do a lot of cool tricks with the heightmap. I haven't tried it yet.

 

http://projectmanager.f2s.com/morrowind/TESAnnwyn.html

Edited by Megatarius
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