gep5 Posted November 12, 2010 Share Posted November 12, 2010 Ok I'll use a sheep for an example. If you cast the transformation script spell on yourself it would 1.make you invisible2. change the player skeleton to a sheep's (seen it done for the werewolf curse of hircane)3. Equip a sheep suit on the player.4. make the player use sheep animations (again curse of hircane)5. make player visible again. I have absolutely experience at modding so could not do this. But the talkie toaster did some helpful work here http://www.tesnexus.com/downloads/file.php?id=31822 for a playable goblin race. Any thoughts :turned: Link to comment Share on other sites More sharing options...
ub3rman123 Posted November 12, 2010 Share Posted November 12, 2010 I've worked with JCarl's work before, and the werewolf models don't have a unique skeleton. I don't think it's possible to change it either. Have you looked at Wrye's Doppleganger mod? I believe he found some way to do it. Link to comment Share on other sites More sharing options...
gep5 Posted November 13, 2010 Author Share Posted November 13, 2010 Ah yes wrye morph, perfect for NPC's but useless for animals unfortuantily. And the unique werewolf skeleton is only in the ressurected version of curse of hircane of the setskeleton command only in the very latest obse version. the ressurected version of curse of hircane is here http://www.tesnexus.com/downloads/file.php?id=34924. And here is some proof of player skeleton swaping http://www.tesnexus.com/downloads/images/34924-1-1285985770.jpg Link to comment Share on other sites More sharing options...
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