rayzorium Posted February 28, 2015 Share Posted February 28, 2015 This is what the USKP changelog has to say about it: Fortify archer potions were lending their effects to any type of weapon due to the AlchemySkillBoosts condition for Marksman not including a keyword check for an equipped bow. I'm trying to make the mod myself right now but this is my first time doing any kind of modding and I have no idea where to even start. I feel like this is a 10 second job for someone who knows their way around the CK, though. Can someone help me out? Even some simple directions/advice would be super appreciated. Link to comment Share on other sites More sharing options...
rayzorium Posted February 28, 2015 Author Share Posted February 28, 2015 (edited) Did it myself! Chat room helped me out. I downloaded TES5edit, found the changed entry (AlchemySkillBoosts, which is under Perks) and deleted it from the USKP esm. Original behavior restored! Edited February 28, 2015 by rayzorium Link to comment Share on other sites More sharing options...
lofgren Posted February 28, 2015 Share Posted February 28, 2015 Uh, the USKP made other changes to that entry. Don't use any pickpocket potions now, because USKP fixed a bug that was causing pickpocket chance to go negative when you use a potion (despite what the UI says). You probably should have just removed the keyword restriction from tbat particular perk entry. Link to comment Share on other sites More sharing options...
rayzorium Posted March 1, 2015 Author Share Posted March 1, 2015 (edited) Ah, s***. Are you sure? That's what UESP says but the changelog specifies only enchantments. I wanted to just remove the keyword restriction but I didn't know how to do it. Right click didn't give me any options that seemed like it'd work. Edit: Well, I guess it was potions too, but the change wasn't made to AlchemySkillBoosts, as far as I can tell. In vanilla, the reduction in skill upon using a potion did show up in the UI. Now the UI is showing that pickpocket skill goes up. Edited March 1, 2015 by rayzorium Link to comment Share on other sites More sharing options...
Ceruulean Posted March 1, 2015 Share Posted March 1, 2015 You can make a .esp patch so every time you download USKP, you don't have to go back and do it again.First, find the AlchemySkillBoosts entry in the left window.- Right click it and select "Copy as override to" (say yes to the warning)- Select <new file> and give it any name, like RevertUSKPFortifyArchery. This will be the name of your patch (RevertUSKPFortifyArchery.esp for example) Now you can edit the perk without changing the original USKP file.- Right click the right window and check "Hide No Conflict Entries"- Scroll to the yellow section where it says "Equal to 1 HasKeyword WeapTypeBow"- The left side should have categories and nested branches. Click on "Perk Conditions"- The row is now highlighted. Stay in this row, go under the column of your .esp name and right click.- Click "Remove" Exit out of TES5Edit and your .esp should be saved. Load this .esp after all unoffical patches. Link to comment Share on other sites More sharing options...
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