JustThatShadow Posted March 1, 2015 Share Posted March 1, 2015 Ok so here's my problem. I've noticed that whenever I have reached level 12 in the game, I always get a runtime error. When this first happened, I was exiting the National Archives about to complete the mission "Stealing Independence. There were super mutants outside, I killed them, fast traveled to Rivet City and was about to be inside, and BAM! Every time I went back to that save to try and complete the mission it was just runtime error after runtime error. I started getting sick of it so I just went back to another save and started playing. I reached level 12 again but this time I was doing "Blood Ties" and just cleared out the Mirelurks. And hey guess what? My old friend runtime error paid another visit... This just keeps happening every time I reached level 12 strangely. I'm playing with mods and I honestly have no clue what could be the cause. I've tried every single fix I could find and still nothing. I'm just hoping that somebody could find a way to fix this. The load order will be provided below: [X] Fallout3.esm[X] Zeta.esm[X] BrokenSteel.esm[X] Anchorage.esm[X] PointLookout.esm[X] ThePitt.esm[X] Unofficial Fallout 3 Patch.esm[X] HairPack.esm[X] LingsFinerThings.esm[X] Project Beauty.esm[X] Inventory Access.esm[X] DCInteriors_ComboEdition.esm[X] AWorldOfPainFO3.esm[X] aHUD.esm[X] Vault 101 Revisited.esm[X] StreetLights.esm[X] ImaginatorFO3.esp[X] TheInstitute.esm[X] CINEMATECH.esm[X] Advanced Recon Tech.esm[X] Lings.esm[X] LingsDLC.esm[X] JHBCloverPlus.esm[X] Detect Traps.esm[X] Mart's Mutant Mod.esm[X] RH_IRONSIGHTS.esm[X] EVE.esm[X] tubrrCompound.esm[X] CRAFT.esm[X] CALIBR.esm[X] fo3 wanderers edition - main file.esm[X] FO3 Wanderers Edition - Alternate Travel.esp[X] CASM.esp[X] eyes_hairpack_en.esp[X] hair_add_npc.esp[X] LingsPrettyThings.esp[X] Lings Finer Things.esp[X] LingsPrettyThings-BrokenSteel.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] FO3 Wanderers Edition - Optional VATS Realtime.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] RH_EVE_Bridge.esp[X] UUF3P - FWE Patch.esp[X] WeaponModKits.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - Zeta.esp[X] WeaponModKits - FWE Talon Loot Crash Fix.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Increased Spawns.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Increased Increased Spawns.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] Fellout-pipboylight.esp[X] Fellout-Full.esp[X] Fellout Brighter Nights.esp[X] DarNifiedUIF3.esp[X] Combat Enhanced-Tactics.esp[X] 2Perks Per Level.esp[X] Preset Character Overhaul.esp[X] SMG Mod.esp[X] Echo_UseBothGloves.esp[X] FollowerAmata.esp[X] Vault87Redesigned.esp[X] MME Relentless Warrior Perk.esp[X] NoKarmaCheckToBuyClover.esp[X] Rude Awakening - MMM.esp[X] Rude Awakening.esp[X] FWE RH_IronSights DLC Fix (PI Version).esp[X] Megaton House and Theme Overhaul.esp[X] 1st Person Free Cam.esp[X] Weapon Repair Kits.esp[X] Dree Perks.esp[X] SniperAimCorrected - nodemo.esp[X] SniperAimCorrected.esp[X] ImmersiveHealth.esp[X] Hades Hellfire.esp[X] Gunfire Sound Range Increased - Core + DLC + EVE + FWE.esp[X] Easier_hacking_5_8.esp[X] Action_Boy_hacking.esp[X] FirstPersonGunFollowCrosshairs.esp[X] Dead Dogmeat v1.01.esp[X] AnchoRepair.esp[X] BSteelRepair.esp[X] PittRepair.esp[X] PLookoutRepair.esp[X] MZetaRepair.esp[X] Comp_dont_steal_xp_hereticus.esp[X] UndergroundHideout.esp[X] T3_leather armors.esp[X] KelseyCompanion.esp[X] IMPACT.esp[X] DALCO Fixes for Underground Hideout.esp[X] ClawCompanion.esp[X] Powered Power Armor.esp[X] PPA - Broken Steel.esp[X] PPA - Mothership Zeta.esp[X] PPA - Operation Anchorage.esp[X] PPA - The Pitt.esp[X] RH_IronSights_Vanilla_NewWeapons.esp[X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp[X] MTC Wasteland Travellers.esp[X] DYNAVISION - Dynamic Lens Effect.esp[X] Directors Chair - Fallout 3.esp[X] Blackened FWE + MMM + EVE + Project Beauty.esp[X] Blackened MMM + EVE + Project Beauty.esp[X] Auto Aim Fix v1.1.esp[X] Advanced Recon Tech.esp[X] Advanced Recon Gear.esp[X] Advanced Combat Armor.esp[X] Advanced Recon Armor.esp[X] Accurate Sniper Rifles.esp[X] Blackened RH + FWE + EVE.esp[X] dD - Enhanced Blood Main.esp[X] ModBetterPowerArmor60.esp[X] ModBetterPowerArmor75.esp[X] ModBetterPowerArmor60VATS.esp[X] ModBetterPowerArmor75VATS.esp[X] ModBetterPArmorSteel.esp[X] ModBetterPArmorVanilla.esp[X] ModBetterPArmorAnchorage.esp[X] ModBetterPArmorPitt.esp[X] Cut Content - Fallout 3.esp[X] Cut Content - Point Lookout.esp[X] Cut Content - Anchorage.esp[X] Cut Content - Broken Steel.esp[X] Cut Content - Zeta.esp[X] FeminizedPowerArmor.esp[X] Dogmeat Leather Armor - CRAFT.esp[X] SKINNY SpaceSuit.esp[X] Responsive Kill Reactions.esp[X] Winterized_T51b_Patch.esp[X] WMK-RH IronSights.esp[X] JHBCloverPlusOverride.esp[X] Bornagain Outcast T-45d Texture Patch.esp[X] outcast_comp.esp[X] Bornagain Reillys Rangers Helmet Texture Patch.esp[X] Bornagain Zeta Combat Armor Texture Patch.esp[X] Detect Traps - Perk.esp[X] Detect Traps - The Traponator 4000.esp[X] Detect Traps - DLC.esp[X] Advanced Recon Tech - Detect Traps.esp[X] Outcast Collection Agent Expanded - DLC Plugin.esp[X] Outcast Collection Agent Expanded.esp[X] AshurT51b.esp[X] Follower Amata ULTIMATE.esp[X] DIM TYPE3clothesRETAIL.esp[X] RH_IronSights_RemoveReticule.esp[X] UPP - Beverage Perks.esp[X] UPP - Experience Perks.esp[X] UPP - Original Perks.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] UPP - Quest Perks.esp[X] LucyWestCompanion.esp[X] Advanced Recon Range Finder.esp[X] Realistic Interior Lighting.esp[X] tubRRCompound.esp[X] interior resets.esp[X] 2-Day-Respawn.esp[X] BoSPatrols.esp[X] CEI - CaesarrulezExcessiveInteriorsEN.esp[X] Lawbringer Contract Killer Perk Fix.esp[X] Lawbringer Contract Killer Perk Fix lvl 2.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] MMMfix ver 2.esp[X] Karma Perks.esp[X] Lookout Outfits.esp[X] YetAnotherPurgeCellBuffersPlugin.esp[X] Zan_AutoPurge_SmartAgro.esp Link to comment Share on other sites More sharing options...
M48A5 Posted March 1, 2015 Share Posted March 1, 2015 You first have to get the base game load order straight. Look at the FO3 Wanderers Edition page for a sample load order. Once the base game is corrected, you can work on the rest. You have too many files in your jumbled load order. I stopped counting at 150. You will have to choose what you want and reduce it to around 130 +/- You can start by removing the redundant Blackened patches and uninstalling all of Mart's Mutant Mod and installing the Paradox Ignition version. That is the only one that works with Blackened. You also have a conflict with Ling's and Hair Pack as explained on the Ling's description page. Link to comment Share on other sites More sharing options...
JustThatShadow Posted March 1, 2015 Author Share Posted March 1, 2015 (edited) Ok thanks for the reply. But the problem with removing Mart's Mutant is that I'm already using the Paradox Ignition version of it. There were conflicts with other mods that use part of it like the DLCs. Edited March 1, 2015 by JustThatShadow Link to comment Share on other sites More sharing options...
M48A5 Posted March 1, 2015 Share Posted March 1, 2015 Ok thanks for the reply. But the problem with removing Mart's Mutant is that I'm already using the Paradox Ignition version of it. There were conflicts with other mods that use part of it like the DLCs. OK, then. Good luck with your game. Link to comment Share on other sites More sharing options...
JustThatShadow Posted March 1, 2015 Author Share Posted March 1, 2015 Ok thanks for the reply. But the problem with removing Mart's Mutant is that I'm already using the Paradox Ignition version of it. There were conflicts with other mods that use part of it like the DLCs. OK, then. Good luck with your game. Thank you for the advice on removing more mods and fixing the Ling's issues. But for some reason I've noticed that the 2 perks per level mod was the one causing all the Runtime Errors for an odd reason... Anyway I think I am better off only enabling it when I am about to level up. Again thank you for the help! Link to comment Share on other sites More sharing options...
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