yoba333 Posted January 23, 2011 Share Posted January 23, 2011 You all realize that Skyrim will have dual wielding right? That means that the next Fallout will most likely also have dual wielding, provided that they both use similar engines. If you be patient you will get your akimbo guns... Link to comment Share on other sites More sharing options...
invalidfate Posted March 22, 2011 Share Posted March 22, 2011 (edited) You all realize that Skyrim will have dual wielding right? That means that the next Fallout will most likely also have dual wielding, provided that they both use similar engines. If you be patient you will get your akimbo guns... I don't know if Skyrim will really support that, but if you look into the dual-wielding mods of TES4 Oblivon, you will find all those mods do are re-animating existing attack animations, and the second weapon (mainly sword) NEVER DO DAMAGE. For melee weapons, doing damage might not be the most important thing, but for guns, if the second gun cannot fire... at least too bad for me. Yes, it not hard to produce the muzzle effect, but how do we know where to put it? As I know so far there is no way to get the position information for an EQUIPPED weapon, and unfortunately, the weapon position changes with different stances. Well...I just do a small experiment. It's still possible to make an acceptable dual-gun mod. By animating the projectile node (make it bouncing between SMGs), dual SMGs come to real..(at least it looks like real...). However, I still had a trouble in making AUTOMATIC weapon animation right..(so you won't see shells and some minor animations, because I just remove the automaic tag from the SMG). http://www.youtube.com/watch?v=7GmHWzo2HOY In short, it is possible but a little impractical (or hard to integrate it perfectly), since animating the projectile node needs to merge the node into the skeleton, making it embedded, and from the fact that every weapon has different node position, to make this universal is a tough task... Here I just want to test its feasiblitiy, not modding it, and feel free to use this ideas to mod your own dual weapons. Edited March 22, 2011 by invalidfate Link to comment Share on other sites More sharing options...
Courier07 Posted March 24, 2011 Share Posted March 24, 2011 Dual wielding guns is overrated. What I really want to see is dual wielding ballistic fists. Link to comment Share on other sites More sharing options...
gusano Posted March 24, 2011 Share Posted March 24, 2011 Dual wielding guns is overrated. It could make for a really nice addition, so long as the game's original playability isn't sacrificed.Years back, I was a big Red Faction player. When I saw the first look videos of it's sequels' dual shooter set-up, I was really looking forward to using it. Then it came out. The game was so crappy, not even the coolness of two-gun action could save it.Those nano pistols were really sweet too. : ( Link to comment Share on other sites More sharing options...
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