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Creating weapon with rotate barrel, how???


Corehound

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Hey everyone :thumbsup:

 

I am trying to create an "assaultrifle" type gun with a set of rotating barrels, like a gatling gun ;)

 

But for some reason I can't get the "rotating barrels" animation running :confused:

 

I've tried to attack it from different angles.

 

First I tried to incorporate the barrel (along with it's corresponding strings making the barrels rotate) from a vanilla minigun, into the model that would serve as a base for the gun.

 

Moving the slider that make animations run, back and forward, the barrels did in fact rotate, but in-game they remained static, even though the gun was firing :(

 

Second I tried to do it the other way around and incorporated all the parts from the base into the minigun model, but with the same result :wallbash:

 

The program I am using is NifSkope and I know this might not be the ideal tool for this, but that's what I have for now :P

 

Anyone have an idea how I might be able to make the animations working?

 

Another thing I was thinking of, was that it might have something to do with the flags I have set in the .ESP.

 

As I want to make the gun an "assaultrifle" type weapon, I have to change the flags from the miniguns: "Handle (2 Hand)" " DEFAULT" "ReloadE" "AttackSpin" to an AR's "Rifle - Automatic (2 Hand)" "DEFAULT" "ReloadA" "AttackLoop" and I'm not sure if changing any of these flags might effect this in any way :huh:

 

I hope someone will be able to give me some help on this cause I've wanted to create a weapon like this for a long time :sad:

 

 

With Best Regards

Corehound

http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif"Cry havoc and let slip the Corehound of War!"http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif

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