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Can't reach Boomers or Nellis


regor

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Okay, so the note actually describes a good tactic, just poorly. Let me 'splain.

 

First, by "northwest houses" it means the ruins of the houses immediately to the left when you enter via the road. They don't look like very much, just a bit of wall looking like a stiff breeze will blow them over, but they're what the note means.

 

Second, you want to run to the "northeast corner" of the house, i.e. the tallest section of wall, closest to the road through town, blocking view of you from the AFB. Once you're there you need to stay until the bombs stop dropping, then start running immediately when they stop.

 

Third, wear light armor or no armor. Speed is more important than protection here, especially because no amount of DT will really protect you if you screw this up.

 

That all said, here's how to do it step by step:

 

1) Enter from the road, not the railroad. The minute you can see a clear path to the nearest ruin of a house, do.

 

2) Run straight for the northeast corner of the house. This will be the side closest to the AFB proper, nearest the road through the bombed-out town. You want to wind up jammed in the corner with the wall blocking your view of Nellis.

 

3) Wait in the corner until the bombs stop dropping. DO NOT MOVE UNTIL THEY STOP.

 

4) As soon as the bombs stop run through the gap in the north side of the wall (just to the west of where you were waiting) and make a beeline for the AFB fence. The fence is due north, just over the rise of the hill.

 

5) Once you reach the rise you should be okay, even if they've started bombardment again. Just run until you physically touch the fence, then follow it east-is towards the entrance.

 

 

And that's it. That should do it. If you're still having trouble, two doses of Turbo (one after the other runs out, not both at once) should get you through if you head due north straight to the fence.

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  • 3 weeks later...

Its really not that hard to follow the instructions. I did it on very-hard, under the dark of Nevada Skies nights, with a mod that automatically knocks you over when hit by explosions

 

There is a point were the road splits into to leading into Nellis. Make sure you take the northern most one (where George is)

 

Tell your companions to wait Raul's Shack, cuz they'll probably get the crap bombarded out of them if they follow you

 

Don't wear heavy armour, maybe use a turbo if your AG is really low.

 

1) Run straight for the first bombed-out house you see. Wait in the NE corner of the house (cuz thats the corner that faces Nellis) and wait for the shelling to stop.

 

2) Run for the next house North of where you are. Duck and cover in the NE corner again until the shelling stops.

 

3) Run north, straight to the Nellis perimeter fence. Now you are done, take your good sweet time walking to the gate.

 

EDIT: I just realized that I pretty much said exactly what Yukichigai said

Edited by Park77
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I didn't have any trouble with this at all once I stopped and read the directions, if you follow them exactly you might get brushed by one shell on the way in to the first safe spot and you only need to wait for the lull between barrages to run to the next. I wasn't even wearing any armor or other protective gear the last time I did it and I don't think I took any damage at all.
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Wouldn't the fact that that guy at the beginning warning you about the boomers bombing the place, and giving you the note on how to get by it imply that someone else got by at some point?

 

But when you get to the gate they say you're the first to make it and you're "chosen" ...

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There is an easy tactic.

 

The first step is to hide in the first ruined house you see, right in the corner of it. You hide so that there's a wall between you and the boomers. Took me ages to find it at first because it just looks like half a piece of flimsy wood, but you're untouchable there,

 

You just stay there until the barrage stops, which takes a long time. It fires about 20-30 shots I think?

 

After it stops, you sprint in a beeline towards the fence, hugging the northern cliff wall. You should make it to the fence before another barrage starts (hint: take off your armour and put weapons away to run faster), and no more shots will come when you're near the fence as they don't want to risk hitting their own base. From there just walk along the fence til you reach the gate and a boomer will start talking to you.

Edited by WarKirby3333
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Getting into nellis is, for me, the one sequence in the game where I consider cheating (TGM or whatever) to be totally acceptable. Why? Because the idea of the Boomers defending their base against lone infiltrators by firing 40 or 60 medium or heavy artillery shells at them is absolutely ludicrous. I hate to think how many millions of rounds they must have started with 200 years (?) ago. There are plenty of land mines in the game, and a minefield covered by a good sniper or two would be practical and, more importantly, believable.
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Getting into nellis is, for me, the one sequence in the game where I consider cheating (TGM or whatever) to be totally acceptable. Why? Because the idea of the Boomers defending their base against lone infiltrators by firing 40 or 60 medium or heavy artillery shells at them is absolutely ludicrous. I hate to think how many millions of rounds they must have started with 200 years (?) ago. There are plenty of land mines in the game, and a minefield covered by a good sniper or two would be practical and, more importantly, believable.

 

This is a thought that ocurred to me a few times too. Artillery is an incredibly ineffective way to deal with invaders on-foot.

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There are plenty of land mines in the game, and a minefield covered by a good sniper or two would be practical and, more importantly, believable.

 

Sure, but it wouldn't be as funny. I really enjoyed the history lesson the Keeper of the Story gives you and although it wasn't realistic, it was pretty fresh and funny.

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Getting into nellis is, for me, the one sequence in the game where I consider cheating (TGM or whatever) to be totally acceptable. Why? Because the idea of the Boomers defending their base against lone infiltrators by firing 40 or 60 medium or heavy artillery shells at them is absolutely ludicrous. I hate to think how many millions of rounds they must have started with 200 years (?) ago. There are plenty of land mines in the game, and a minefield covered by a good sniper or two would be practical and, more importantly, believable.

 

While I agree that it would've made a helluva lot more sense to mine the entrance instead of having to keep a constant watch over it, their whole history is basically "Lets blow stuff up!" so I'm fine with them bombing the place with heavy artillery instead. Not that many have entered their place and theres clearly been a reputation circling that they shoot heavy for anyone who tries so most just simply don't go there on rumours alone.

 

Also, they arrived there something around a few decades ago, not 200 years ago (thats when the war started, wasn't it?). They found an immense supply of artillery shells in one (or several) of the storage rooms. You can see a lot of the shells in the place with the ants for example.

 

Wouldn't that be a nice rep though? "Go here and we'll rain down artillery so heavy you'll feel honored to die in it!" Makes ya wonder what they're keeping for the real emergencies, y'know? Kinda like they treat the artillery like we treat mines, I wonder what their "well trained sniper" would be... I certainly wouldn't have gone anywhere near a place with that rep. Unless... y'know... House asks me nice enough to...

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