Mattiewagg Posted March 4, 2015 Share Posted March 4, 2015 To start things off - got an SEQ generated, voice acting's fine, alias is fine. Now, I've got 3 branches with a starting topic that is Top-Level for this one guy. The top level topic then links to up to 6 normal topics (one has 5, one has 4, one has 6). Each of these topics then links to 2 topics. No conditions on the initial starting topic. I have two issues:Only two of the top level topics ever show. It changes which it is, but only two of them show at any time. Sometimes they switch while I'm still in game but usually there are two constants every time I boot up the game (not on game load). I need all three to show at all times. 3 topics show at all times, but I could have 5 that should be showing. Only 2 of the topics are ever the ones I want. Sometimes only two show - sometimes three. Can't tell what the difference is. Edit: Just had 4 show up in the topic list. But still only 2 of these 3. Whenever I'm out of topics that the initial branches link to, they still show. If you click on them, they'll just exit. So even though all 5/4/6 topics are now conditioned out, the branch top level topic will still be there. But if you click on it, it will exit conversation. I have conditions that say if all have the upgrades (the 5/4/6 topics) have been bought, the initial topic shouldn't show. But it still does, and just doesn't do anything. The conditions are checking if enable state markers that are initially disabled when an upgrade isn't bought are disabled - GetDisabled Reference (the reference is right) == 1. It checks OR - so if even one of the upgrades isn't bought, it should be showing, but not otherwise.If you have any clarifying questions that could help, it would be great. If I can't find a fix by tomorrow I'm going to redo the quest with the dialogue and see if that fixes it (fingers-crossed). EDIT: And from a choice list (the 5/4/6 topics), on one of them one that shouldn't be conditioned out isn't showing (on the 4 choice one). Link to comment Share on other sites More sharing options...
skinnytecboy Posted March 4, 2015 Share Posted March 4, 2015 Could you take a screen shot? I don't know about you but I always create new dialogue branches rather than new topics pinned to the same branch. The only time I use the latter is when I'm using conditions Link to comment Share on other sites More sharing options...
skinnytecboy Posted March 4, 2015 Share Posted March 4, 2015 Actually don't know if this will help. Try creating a simple topic starter line. Make that top level. Set the rest to normal and then link your new top level line to your multiple choice lines. I've done this with Mharphin's update. Where there are 10 multiple choice options presented (none of them top level) Perhaps I'll make you a screen shot... Link to comment Share on other sites More sharing options...
Mattiewagg Posted March 4, 2015 Author Share Posted March 4, 2015 (edited) Actually don't know if this will help. Try creating a simple topic starter line. Make that top level. Set the rest to normal and then link your new top level line to your multiple choice lines. I've done this with Mharphin's update. Where there are 10 multiple choice options presented (none of them top level) Perhaps I'll make you a screen shot...Screen would be nice. I'll try it. The one issue, then, is that I either have an unnecessary subcategory or 15 topics. Which I don't think Skyrim is able to display...? Can it display that many? Edit: I'll take a screenshot for ya in the morning. Edited March 4, 2015 by Matthiaswagg Link to comment Share on other sites More sharing options...
Mattiewagg Posted March 4, 2015 Author Share Posted March 4, 2015 I originally had 1 topic linking to 2 topics related to the first per branch, but Skyrim was only displaying up to 8 and I couldn't find out why. Link to comment Share on other sites More sharing options...
skinnytecboy Posted March 4, 2015 Share Posted March 4, 2015 Here's a screen shot of the dialogue branch that I was talking about: http://i.imgur.com/mLnJRKe.png This branch basically offers the player a choice between 0 - 9. Selecting the correct answer opens the next path. Hope this helps Link to comment Share on other sites More sharing options...
Mattiewagg Posted March 4, 2015 Author Share Posted March 4, 2015 Hmm. So you've got a branch for each but also connected the one topic to the branch. I'll try that. Someone mentioned regenerating my SEQ - I'll try it, though I regenerated it not long ago. I'll get back to you. Thanks as always. Link to comment Share on other sites More sharing options...
Mattiewagg Posted March 4, 2015 Author Share Posted March 4, 2015 http://postimg.org/image/ydql7zwy9/ I'll try your thing skinnytec. Link to comment Share on other sites More sharing options...
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