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Havoc Sim Not Working


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  • 4 months later...

my havoc sim doesn't work either - even worse, it has been working fine (in the way that it directly affected any selected havoc object in the render window as long as the havoc-button was pressed), but at some point it just didn't anymore, without any obvious reason (like changes in preferences etc). no reinstalling geck, deleting ini-files or anything could help, the button can be activated but doesn't do anything ever since (and having "run havoc sim" in the world menu checked or not doesn't make any difference either).

and pressing f is no solution for havoc-objects (doesn't effect the x/y/z-orientation, places objects lower than havoc would so they sometimes stick in the ground and so on).

isn't there really anybody outthere who knows a solution for this (or at least what the reason is)...?

Edited by stevie70
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How To Fix Lighting, Havok and Rendering Issues

 

Here is the fix your looking for. By setting your GECKCustom.ini bUseMultibounds=1 to bUseMultibounds=0 will fix several issues. Havok will work properly and the "M" key will once again toggle markers such as the light, door and, seating markers. Also, complicated cells will render properly, showing everything with no missing tiles.

 

The only issue I know of when using this fix is that you will no longer be able to view the Lucky38 worldspace. It is the only cell in the game that actually uses multibounds and, attempting to view it will cause the GECK to CTD.

 

On a side note and, slightly off topic there is a bug with the lighting that you may not know of yet. If you move a light marker the change will not instantly show as it did in the FO3 GECK. The workaround for this is to make your change and hit the "F5" key, which re-renders the cell and, will show your change. This is slightly annoying, especially if you have a multi-level cell with hidden tiles as they will also re-render but, it's the only way to see changes without going into game.

 

Hope this helps

 

chuck

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