Deleted1946494User Posted November 15, 2010 Share Posted November 15, 2010 Hey, Havoc sim won't work in the GECK (NV), and Its causing problems when placing ragdolls like skeletons and teddy bears Has anyone else had this problem and is it fixable? Link to comment Share on other sites More sharing options...
Deleted1946494User Posted November 16, 2010 Author Share Posted November 16, 2010 sorry to bump, but its quite an important issue :confused: Link to comment Share on other sites More sharing options...
SmileyCat Posted November 16, 2010 Share Posted November 16, 2010 Havoc does work, but its currently buggy. You enable it, add the item in the Window and then double-click it. It should have been fallen to the ground (if any). Link to comment Share on other sites More sharing options...
Deleted1946494User Posted November 16, 2010 Author Share Posted November 16, 2010 Havoc does work, but its currently buggy. You enable it, add the item in the Window and then double-click it. It should have been fallen to the ground (if any). thanks, but there's definitely no other way? Its still unsuitable for placing skeletons Link to comment Share on other sites More sharing options...
Anarchist86ed Posted November 17, 2010 Share Posted November 17, 2010 My havok doesn't work either... :wallbash: Link to comment Share on other sites More sharing options...
stevie70 Posted April 2, 2011 Share Posted April 2, 2011 (edited) my havoc sim doesn't work either - even worse, it has been working fine (in the way that it directly affected any selected havoc object in the render window as long as the havoc-button was pressed), but at some point it just didn't anymore, without any obvious reason (like changes in preferences etc). no reinstalling geck, deleting ini-files or anything could help, the button can be activated but doesn't do anything ever since (and having "run havoc sim" in the world menu checked or not doesn't make any difference either).and pressing f is no solution for havoc-objects (doesn't effect the x/y/z-orientation, places objects lower than havoc would so they sometimes stick in the ground and so on).isn't there really anybody outthere who knows a solution for this (or at least what the reason is)...? Edited April 2, 2011 by stevie70 Link to comment Share on other sites More sharing options...
chucksteel Posted April 2, 2011 Share Posted April 2, 2011 How To Fix Lighting, Havok and Rendering Issues Here is the fix your looking for. By setting your GECKCustom.ini bUseMultibounds=1 to bUseMultibounds=0 will fix several issues. Havok will work properly and the "M" key will once again toggle markers such as the light, door and, seating markers. Also, complicated cells will render properly, showing everything with no missing tiles. The only issue I know of when using this fix is that you will no longer be able to view the Lucky38 worldspace. It is the only cell in the game that actually uses multibounds and, attempting to view it will cause the GECK to CTD. On a side note and, slightly off topic there is a bug with the lighting that you may not know of yet. If you move a light marker the change will not instantly show as it did in the FO3 GECK. The workaround for this is to make your change and hit the "F5" key, which re-renders the cell and, will show your change. This is slightly annoying, especially if you have a multi-level cell with hidden tiles as they will also re-render but, it's the only way to see changes without going into game. Hope this helps chuck Link to comment Share on other sites More sharing options...
EricTheWriter Posted July 20, 2011 Share Posted July 20, 2011 (edited) Edit: For everyone who can't find the file: It's in Documents/MyGames/FalloutNV This fix works for me. Thank you chucksteel. Edited July 20, 2011 by EricTheWriter Link to comment Share on other sites More sharing options...
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