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Activators and statics?


ObLars

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Hey there. I'v made a activator and a script (Onactivate). The activator is a mirror, and i was wondering if i will have to delete and replace every single mirror in the gameand replace it with the new activator, cause if i have to, thats hell of a lot of work.. Is there a simple way of achieving this? Thanks in advance :P
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Seems like I was able to put an onactivate script on mirrors in fo3 that allowed you to give yourself haircuts and didn't have to replace anything. Try it and find out.

 

That is infact what im trying to achieve. Its just awfully hard work to change out .. 400 statics. And there is no script box for statics, so i got no idea how you pulled that off. I'll try and download your mod and investigate it :P

 

EDIT: I can't find the file you speak of..

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If you click CRTL+F with one selected, there is a box that you can check that says World Only, Cell Only, or selection only. Try World and I think it will replace every occasion in the world.

 

 

THAT is what im looking for. Thanks a lot. But it seems i can only replace things in current cell, or a specific item. Not the entire world.. When i try "Current World Only" i get this message; You need to have an exterior cell selected in the render window.. Guh :P

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That makes sense. You will have to do each interior separately. I'm not sure if there are any mirrors in any of the exterior worlds.

 

I think Cell refers to an interior, and world refers to an exterior. Cells and Worlds are processed very differently. When you are editing a world each Item connects to its neighbor. In the Interiors, they are not connected.

 

There may be another way to do it with an external program like FNVedit.

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That makes sense. You will have to do each interior separately. I'm not sure if there are any mirrors in any of the exterior worlds.

 

I think Cell refers to an interior, and world refers to an exterior. Cells and Worlds are processed very differently. When you are editing a world each Item connects to its neighbor. In the Interiors, they are not connected.

 

There may be another way to do it with an external program like FNVedit.

 

 

I guess.. I still got to track down every interior with a mirror in it, which is quite the task. I'll try :)

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