Felson7 Posted March 5, 2015 Share Posted March 5, 2015 (edited) I've been having a strange issue with my fallout 3. When I try to start the game in windowed mode, I get this error: "Failed to initialize renderer, windowed mode not supported by this adapter." The problem started when I tried to roll back my NVidia drivers. When I tried to roll them back, the device manager crashed and the problem started occurring. So I reinstalled the original up-to-date drivers, and the problem still happens. I've tried playing the game in fullscreen mode, and it does run. But fullscreen mode doesn't work very well for fallout 3 and I need to be able to run it in windowed to get it to run smoothly with all the mods I have. Before the rollback, the game was running at a good framerate with no stutters in windowed mode with gamecompanion but it was just CTD'ing like crazy (every 5 mins or so at random points). I tried verifying integrity of game cache to see if it was something wrong with .ini files. I've tried uninstalling and fresh installing graphics drivers. I've tried reinstalling directx. I've tried running it with and without mods enabled. Still the same problem. (P.S. Windowed mode DID work with New Vegas today when I tested it. Just fallout 3 is having this issue ATM. In the past I have run Fallout New Vegas on this PC with more than 150 mods with very little CTD for a nearly 200 hour playthrough.) If anyone has any ideas, It would be greatly appreciated. :) i5 cpu 750 @ 2.67 ghz16 gb ramGTX 660Windows 7 64 bit Edited March 5, 2015 by Felson7 Link to comment Share on other sites More sharing options...
Purr4me Posted March 5, 2015 Share Posted March 5, 2015 where is the game installed @ ? Link to comment Share on other sites More sharing options...
Felson7 Posted March 6, 2015 Author Share Posted March 6, 2015 It's installed in c:\steamlibrary\steamapps\common Link to comment Share on other sites More sharing options...
Purr4me Posted March 6, 2015 Share Posted March 6, 2015 ok, so this is a pixel problem ? Graphics not behaving for a steam game...means there is a problem "still" with the systems setup some place, a file was overwritten or is of the wrong vintage..or Has not been updated /missed. as i understand it, the game did at one time work as intended? and now, due to the things you stated here does no longer work...? is that correct ? Link to comment Share on other sites More sharing options...
Felson7 Posted March 7, 2015 Author Share Posted March 7, 2015 (edited) Yes, that is correct. The problem started up after I tried to roll back the drivers. I am going to reinstall the game from scratch in another location and see if that fixes it. (Update) Looks like that's working so far, installed it to a different drive and deleted the ini files in my documents and now it will start up. :) Thanks a lot for the help. Now to just figure out what's causing the random crashes. Edited March 7, 2015 by Felson7 Link to comment Share on other sites More sharing options...
Felson7 Posted March 9, 2015 Author Share Posted March 9, 2015 OK, so I had it working with no crashes for about 4 hours straight and thought I had it working good, then it started to crash. Now it's back to crashing pretty frequently so I'm not sure what I'm doing wrong. I've done the limit it to 2 cores thing. I'm using FOSE. I've enabled it to use 4gb. I have created a merge patch and run the MasterUpdate with Fo3Edit. I've tried running it in windows xp sp3 compatibility mode. I'm running it as administrator. I'm using gamecompanion for fake fullscreen. I've got archive invalidation invalidated. I've got all autosaves turned off and I'm using CASM. Every hour I do a hard manual save, exit the game and reload the save. I'm using a few mods that are supposed to help with CTD's. My load order:Fallout3.esmAnchorage.esmBrokenSteel.esmPointLookout.esmThePitt.esmZeta.esmCALIBR.esmCRAFT.esmFO3 Wanderers Edition - Main File.esmMart's Mutand Mod.esmProject Beauty.esmStreetLights.esmHairpack.esmaHUD.esmiHUD.esmRezDCSubwayMetros Alive.esmTheInstitute.esmVault 101 Revisited.esmAWorldOfPainFO3.esmDCInteriors_ComboEdition.esmUnofficial Fallout 3 Patch.esmImaginatorFO3.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFellout-Full.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espProject Beauty- Broken Steel.esp1PipboyPDA.espDynamicCrosshair.espDistributed Necklaces and Chains.espRealistic Interior Lighting.espH&K PSG-1 Sniper Rifles.esp ColtM4Carbines.espDree Perks.espFO3 Wanderers Edition - More Gore.esphair_add_npc.espScout Outfits.espDarNifiedUIF3.espRezDCSubwayLoadLast.espWeaponModKits.espUPP - Beverage Perks.espUPP - Experience Perks.espUPP - Original Peks. espUPP - Pack 1.espUPP - Pack 2.espUPP - Quest Perks.espIMPACT.espWeaponModKits - BrokenSteel.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - PointLookout.espWeaponModKits - ThePitt.espWeaponModKits - Zeta.espNo Blur Effect.espIMPACT FWE+WMK+All DLCs.espCASM.espJessiCompanion.espAction_Boy_hacking.espMegaton House and Theme Overhaul.espmegalight.espMart's Mutant Mod - DC Interiors.espDIM TYPE3clothesRETAIL.espBlackened FWE + MMM + Project Beauty.espFO3 Error Fixes.espColtAnaconda.espMerge 1.4.esp (I'm using the Paradox Ignition merged esps for all of the mods that can use them.) Link to comment Share on other sites More sharing options...
M48A5 Posted March 9, 2015 Share Posted March 9, 2015 (I'm using the Paradox Ignition merged esps for all of the mods that can use them.) Then you don't need any of the MMM plugins. That is what Paradox Ignition is for. RezDCSubwayLoadLast.esp - and this says? StreetLights loads between ThePitt and BrokenSteel. Unofficial Fallout 3 Patch or FO3 Error Fixes, not both. DarnifiedUIF3 should be loaded higher. See the FWE mod page for a load order template. Link to comment Share on other sites More sharing options...
Purr4me Posted March 9, 2015 Share Posted March 9, 2015 what are you using to sort your mods as the load order is "out of order" + you have redundant mods installed, duplicated data too. tell ya what, list only the mods you like that use FOSE, and load only those, uninstall all others. start a fresh game using strictly fose mods only. Do not install NON-fose mods....see just how long the game runs then... The elimination is illuminating. post the list here. Link to comment Share on other sites More sharing options...
Felson7 Posted March 10, 2015 Author Share Posted March 10, 2015 Thanks so much for the replies, and sorry for being a noob. I'll try to do everything you guys suggest. I'm using BOSS 2.3.0 but apparently it's not working for me cause it says 0 errors. Is there a better program or updated version of boss I should get? The paradox merger file said that it replacedMart's Mutant Mod.esmMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espwhich is why I put in those optional esp's for tougher traders, etc. I guess I don't need to because they are merged with the main esp? I can delete those. Link to comment Share on other sites More sharing options...
Purr4me Posted March 10, 2015 Share Posted March 10, 2015 Fomm the one posted on NV website here, it's a Fork...it works Link to comment Share on other sites More sharing options...
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